![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Loader
![]() Join Date: Aug 2003
Location: Bikini Bottom
Posts: 90
Downloads: 0
Uploads: 0
|
Transiting the Kiel Canal in realtime!
I have just installed the Grey Wolves super-mod and I am loving it! What a great improvement to the game! Thanks so much to everyone who contributed their efforts to make this a reality!
![]() Since installing it, and starting my career over (back to 1939), I decided to give the new Kiel Canal mod a try as it would save so many miles off my trip. However, it appears that the Kiel Canal has proved to be something of a trap as it is taking me forever to navigate it! For some reason, the vast majority of the distance I have covered (about the first 1/3) has been done at 1X---the game will not let me accelerate the time except for very brief periods. I thought you were only forced to go in realtime when there were nearby ships. Despite being alone in the canal, I am still forced to travel at 1X. Is there a way around this? At this rate, I should get out of the canal in about four to five hours of real-world time! Ouch! LOL! Just curious. Thanks! |
![]() |
![]() |
![]() |
#2 |
Grey Wolf
![]() Join Date: Feb 2006
Location: Helsinki, Finland
Posts: 895
Downloads: 59
Uploads: 0
|
![]()
You are too close to shore. Time compression automatically drops here.
Use SH3Commander to change the "When near land" option to more than the default, which is 4x.
__________________
![]() |
![]() |
![]() |
![]() |
#3 |
Sparky
![]() Join Date: Mar 2006
Location: UK
Posts: 150
Downloads: 57
Uploads: 0
|
![]()
LOL! Yes, I found that too, though I did enjoy my first trip or two through it. Now I employ a Kiel Canal Pilot and sit back for a few minutes while we transit.
![]() |
![]() |
![]() |
![]() |
#4 |
Rear Admiral
![]() |
![]() ![]() ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#5 | |
Sparky
![]() Join Date: Mar 2006
Location: UK
Posts: 150
Downloads: 57
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6 |
Fuel Supplier
|
![]()
The new Kiel canal and other canals in Grey Wolves and NYGM (and perhaps other mods) require users to download a revised file Terraindata.bfd (among other files) which occupies a staggering 242 MegaBytes *itself* (113 MBytes when compressed with 7-Zip).
This is a major reason why NYGM and GW are so huge to download and such a pain for those with dial-up modems. The benefit is, as stated by users in this thread, completely marginal. No one is likely to use the Kiel Canal after 1940, and the only way to get a speedy transit is to alter the time compression while traversing the canal. Then alter it back again afterwards. I really would like to see this near-worthless burden removed. Stiebler. |
![]() |
![]() |
![]() |
#7 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
I normally plot my way thru Kiel and bugger off and do something else Let the thing run itself to the end |
|
![]() |
![]() |
![]() |
#8 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
The last thing I'd call the Kiel Canal is nearly worthless. That has to be one of the best features of the large mods. I am not averse to playing Type IIs out of Kiel, and believe me, that canal can add a week to your patrol. It takes one day to get through the canal on 1/3 ahead, it takes at least three to get out around Denmark. Double that for the trip back and you've added a week to patrol times.
It should have been included in the stock game. (I wonder how many times that has been said.) |
![]() |
![]() |
#9 |
Rear Admiral
![]() |
![]()
I cant go 1024 throught the Kiel Canal..It turns on and off orange when I try go higher the 4X TC
__________________
![]() |
![]() |
![]() |
![]() |
#10 | |
Sparky
![]() Join Date: Mar 2006
Location: UK
Posts: 150
Downloads: 57
Uploads: 0
|
![]() Quote:
Also, if you zoom right in on the canal when plotting a course through it and mark your course as close to the centre of the waterway as you can, there will be many stretches of the canal when you can move through at your max TC. |
|
![]() |
![]() |
![]() |
#11 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
|
![]()
The NYGM Tonnage War 2.0 mod has a feature to set the patrol course through the Keil Canal. If one uses this and sets the time compression via SH3CMDR to a reasonable level, the canal is a godsend as it adds a week to your patrol in a type II.
I would hope the GW team comes up with some sort of auto-plot for the canal. When did the canal become unsafe for travel during WW2? And is there any records available that show it was used by U-Boats? After the French bases became available why would it be used? irish1958 |
![]() |
![]() |
![]() |
#12 | ||
Sparky
![]() Join Date: Mar 2006
Location: UK
Posts: 150
Downloads: 57
Uploads: 0
|
![]() Quote:
Quote:
(The book states '99-kilometre canal' but the one I pass through is nearer 150km, speaking from memory?):hmm: |
||
![]() |
![]() |
![]() |
#13 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
Deutsche Werke, Kiel (69) Germaniawerft, Kiel (131) Howaldtswerke, Kiel (31) Even the Bismark used the canal on its way from Hamburg to Kiel and back 15 September 1940: The Bismarck leaves Hamburg for the first time. At 1658 hours, while steaming down the Elbe, collides with the bow tug Atlantik but neither ship is damaged, and at 1902, the Bismarck anchors in Brunsbüttel roads. During the night of 15/16 September, while anchored, there is an air raid alarm in which the anti-aircraft battery expends 13 x 10.5 cm, 136 x 3.7 cm, and 191 x 2 cm projectiles. No success observed. 16-17 September 1940: The battleship passes through the Kiel Canal assisted by tugboats. At 1448 on the 17th, the Bismarck enters the Kiel-Holtenau sluice, leaves the Kiel Canal, and then comes alongside Scheerhafen, Kiel. Makes you wonder why my poor uboot has to go at T\C 4 because land is so close when that great big fat battleship made it More than once |
|
![]() |
![]() |
![]() |
#14 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I completely agree with Fab (and others): the Canal is one of the best features of the game. If you live to play games and kill things, sure it's a waste of time; but if you sometimes wish you were a real sub commander, and leave the harbors in real time looking at the ships, then the Canal is lots of fun.
No, I don't do it in real time, I use 64x, but I come back to real time to look around at almost every town along the way. I love the Kiel Canal-I just wish it had the locks I saw in the photographs of the real thing. And the Brunsbuttel docks properly located inside the locks. |
![]() |
![]() |
#15 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
|
![]()
Vely intelesting!
Thanks for the info all irish1958 |
![]() |
![]() |
![]() |
|
|