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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2006
Location: Helsinki, Finland
Posts: 895
Downloads: 59
Uploads: 0
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The mod similar to Augies merchant vulnerability mod, but for the warships.
I need it quick, I haven't got much time left to figure out where to hit that Nelson! The destroyers are closing in! Hurry! PLEASE!
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#2 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Sorry But ....
All mods that effect the way the game plays have to be done prior to a new patrol otherwise you WILL get CTD's!
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Sub captains go down with their ship! |
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#3 |
Grey Wolf
![]() Join Date: Feb 2006
Location: Helsinki, Finland
Posts: 895
Downloads: 59
Uploads: 0
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Well, anyone care to tell me where i should hit it?
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#4 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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don´t think the game would crash. As far as i know the mod is only swapping a texture
for the recognition manual. (vesselname_sil.tga in the data/sea folder) Make a backup first (don´t let the autoinstaller install it direct into your game directory, chose a temp folder), so if your game crashes after installation (i don´t think so) you can revert back and continue your campaign/patrol. You can get the mod at terrapin's site, it´s called fullvulnmod.
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nie das Boot verlassen |
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