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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Dec 2005
Location: Vancouver BC
Posts: 66
Downloads: 16
Uploads: 0
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I've been enjoying SH3 for a long time, I just keep coming back to it and it's fantastic there are so many new things to come back too!
But the newest stuff has me a bit confused... I downloaded GW and I'm excited to install it but as I started reading more I discovered TYGM... so far the most basic diffrences are TYGM has more gameplay elements where GW has a much better asthetics... I dont see many people sideing one way or another considering they are both fine mods. I do prefer to play with a really realistic atmosphere but some player aides like targetting. Also I have downloaded the TYGM manual but can't seem to find a more indepth doc for GW... is there one? Any clarity would be appriciated! Additionaly I would like to compliment both teams efforts on these mods, I've been a game developer for more than 15 yeas and sometimes wonder if the modding comunity has more talent than lots of internal guys... Between you guys and the falcon 4 moders there are some really amazing controbutions to the gaming comunity. |
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#2 |
Nub
![]() Join Date: Apr 2005
Posts: 3
Downloads: 0
Uploads: 0
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Yep, I feel like reinstaling the game now I have free time and I'm wondering the same... I guess I can't install both since one overwrites the other, right?
Thank you so much for these mods, (I'm on the fence studying the readmes rigth now) Last edited by George Winston; 06-28-06 at 05:34 PM. |
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#3 | |
A-ganger
![]() Join Date: Sep 2005
Posts: 75
Downloads: 7
Uploads: 0
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![]() Quote:
http://www.subsim.com/radioroom/show...0&postcount=15 |
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#4 |
Nub
![]() Join Date: Apr 2005
Posts: 3
Downloads: 0
Uploads: 0
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Oh thanks, that thread helps a lot.
GW 1.1a vs. NYGM 2.0 (Gosh, I failed to see it, and it's in the very first page ) |
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