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Old 06-25-06, 09:50 PM   #1
HEMISENT
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Default Attn Teddy Bar/Observer Rnd file error

Teddy
Noticed an error in NYGMv2 Campaign Rnd file sequencing
I'm adding randomized patrolling wolfpacks to all the major convoys in your rnd file per CB's recent find. I've already installed 40+wolfpacks duplicating
the given convoys waypoints. I was not getting any to show up in game no matter what I tried. After a lot of back and forth messing around I opened up the mission editor/rnd file and noted the name of the last rnd group listed:
40_ItaNorthAfr_01. Then crossed this over to the the actual rnd file, it's listed as:[Rndgrp 1720] At this point the the mission editor stops recognizing any additional Rnd groups (including my patrolling wolfpacks) because the next line reads:[Rndgrp 1899]40_ItaNorthAfr_01. (huge sequencing error)
re-numbered it to [Rndgrp 1721] and magically all the rest of your 170+ missing rnd groups re-appeared including my additions at the very end.

Hope this helps
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Old 06-25-06, 11:56 PM   #2
U-Bones
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My copy seems correct ?

...
[RndGroup 1720.Waypoint 16]
Speed=6.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=1590030.000000
Lat=3957090.000000
Height=0.000000

[RndGroup 1721]
GroupName=40_ItaNorthAfr_Cnvy_02
...

Last edited by U-Bones; 06-26-06 at 12:03 AM.
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Old 06-26-06, 12:03 AM   #3
Observer
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Seems fine here as well, but we'll look into it.
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Old 06-26-06, 12:49 AM   #4
Der Teddy Bar
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Quote:
Originally Posted by HEMISENT
Teddy
Noticed an error in NYGMv2 Campaign Rnd file sequencing
I'm adding randomized patrolling wolfpacks to all the major convoys in your rnd file per CB's recent find. I've already installed 40+wolfpacks duplicating
the given convoys waypoints. I was not getting any to show up in game no matter what I tried. After a lot of back and forth messing around I opened up the mission editor/rnd file and noted the name of the last rnd group listed:
40_ItaNorthAfr_01. Then crossed this over to the the actual rnd file, it's listed as:[Rndgrp 1720] At this point the the mission editor stops recognizing any additional Rnd groups (including my patrolling wolfpacks) because the next line reads:[Rndgrp 1899]40_ItaNorthAfr_01. (huge sequencing error)
re-numbered it to [Rndgrp 1721] and magically all the rest of your 170+ missing rnd groups re-appeared including my additions at the very end.

Hope this helps
I can also confirm that this does not occur with my version of the RND campaign file.

I can only presume that this is due to a save issue or a merge gone bad .

Thanks for the heads up though.
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Old 06-26-06, 11:33 AM   #5
HEMISENT
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Sorry for the false alarm guys. If you recall there were a number of problems I encountered with the split download. Looks like maybe just an error when zipped back together.
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Old 06-27-06, 08:51 PM   #6
panthercules
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Quote:
Originally Posted by HEMISENT
I'm adding randomized patrolling wolfpacks to all the major convoys in your rnd file per CB's recent find. I've already installed 40+wolfpacks duplicating the given convoys waypoints.
Oh man - this sounds like an idea I was following in some other thread a while back, about whether it would be possible to have wolfpacks attack convoys so we as players could at least see the end results/aftermaths of such wolfpack attacks (occasionally coming across convoys with ships already damaged/on fire, or straggling behind from previous attacks) even if it was unlikely or impossible for us to actually see the attacks in progress. Is that what you're accomplishing here with the above effort, and is it working? When can we have it? - please please please please
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Old 06-27-06, 09:01 PM   #7
U-Bones
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Quote:
Originally Posted by panthercules
Quote:
Originally Posted by HEMISENT
I'm adding randomized patrolling wolfpacks to all the major convoys in your rnd file per CB's recent find. I've already installed 40+wolfpacks duplicating the given convoys waypoints.
Oh man - this sounds like an idea I was following in some other thread a while back, about whether it would be possible to have wolfpacks attack convoys so we as players could at least see the end results/aftermaths of such wolfpack attacks (occasionally coming across convoys with ships already damaged/on fire, or straggling behind from previous attacks) even if it was unlikely or impossible for us to actually see the attacks in progress. Is that what you're accomplishing here with the above effort, and is it working? When can we have it? - please please please please
See this thread.
http://www.subsim.com/radioroom/showthread.php?t=94400
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Old 06-28-06, 12:43 AM   #8
panthercules
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Quote:
Originally Posted by U-Bones
Quote:
Originally Posted by panthercules
Quote:
Originally Posted by HEMISENT
I'm adding randomized patrolling wolfpacks to all the major convoys in your rnd file per CB's recent find. I've already installed 40+wolfpacks duplicating the given convoys waypoints.
Oh man - this sounds like an idea I was following in some other thread a while back, about whether it would be possible to have wolfpacks attack convoys so we as players could at least see the end results/aftermaths of such wolfpack attacks (occasionally coming across convoys with ships already damaged/on fire, or straggling behind from previous attacks) even if it was unlikely or impossible for us to actually see the attacks in progress. Is that what you're accomplishing here with the above effort, and is it working? When can we have it? - please please please please
See this thread.
http://www.subsim.com/radioroom/showthread.php?t=94400
Cool - that wasn't the thread I was thinking of but I hadn't seen that one and it was a great read - thanks for the link.

I sure hope this gets worked out and polished up and available for those of us who don't know a .rnd from a .scr - the idea of getting "real" convoy reports from other u-boats and actually having them conduct attacks and leave the evidence for us to find is just way too cool - I'm drooling Since I plan to be loading up NYGM TW 2 in a few days as soon as I get back from a trip, I am really looking forward to seeing these augmented campaign capabilities available for use with NYGM TW 2 - keep up the great work
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Old 06-28-06, 03:43 AM   #9
Der Teddy Bar
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Quote:
Originally Posted by panthercules
Quote:
Originally Posted by U-Bones
Quote:
Originally Posted by panthercules
Quote:
Originally Posted by HEMISENT
I'm adding randomized patrolling wolfpacks to all the major convoys in your rnd file per CB's recent find. I've already installed 40+wolfpacks duplicating the given convoys waypoints.
Oh man - this sounds like an idea I was following in some other thread a while back, about whether it would be possible to have wolfpacks attack convoys so we as players could at least see the end results/aftermaths of such wolfpack attacks (occasionally coming across convoys with ships already damaged/on fire, or straggling behind from previous attacks) even if it was unlikely or impossible for us to actually see the attacks in progress. Is that what you're accomplishing here with the above effort, and is it working? When can we have it? - please please please please
See this thread.
http://www.subsim.com/radioroom/showthread.php?t=94400
Cool - that wasn't the thread I was thinking of but I hadn't seen that one and it was a great read - thanks for the link.

I sure hope this gets worked out and polished up and available for those of us who don't know a .rnd from a .scr - the idea of getting "real" convoy reports from other u-boats and actually having them conduct attacks and leave the evidence for us to find is just way too cool - I'm drooling Since I plan to be loading up NYGM TW 2 in a few days as soon as I get back from a trip, I am really looking forward to seeing these augmented campaign capabilities available for use with NYGM TW 2 - keep up the great work
Play the Med it is the best career experience out!

Not every convoy is an enemy convoy and you have to really check before attacking and then there are the convoys of 5 escorts and 1 merchant

Charlie901's work is incredible.
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