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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Hello. I'm thinking about buying SHIII, but I'ld like to know how much modding freedom that UbiSoft has granted. Are their any new playables created by the mod community out there to download?
The reason that I ask is that I'm currently a DW player, but since SCS (DW developers) has forbidden any created of new players are modification of core game files (only the most superficial stats and AI logic are available to mod with most of the guts of the game out of reach). Does UbiSoft have a similar policy or are they more free with allowing modding projects? If so has anyone made any new subs to play? thanks in advance lb
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Pretty much everything has and can be modded on SH3
Take a good look thru the forums and see |
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#3 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Sweet! thanks for answering.
I just love a game with open-ended modding. In fact I won't buy a game unless its open to modding and its mod community active. (my favorite game of all time so far is HomeWorld 2 just for that reason, it has been modded to the ends of the earth, great fun) hm... SHIII is looking more and more tempting...:hmm:
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#5 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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That's interesting. Would you say the stock SHIII AI is ok or is it predictable and boring? Has anyone tried to improve it?
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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There are some changes to it in the NYGM v2
Read the thread for that mod will explain all |
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#7 |
Navy Seal
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NYGM doesn't change the AI routines (they are hardcoded), but it significantly changes the sensors that the AI can work with, making the game a lot more difficult/interesting.
If by playables you mean new subs - there is none yet. It is not possible to add new playable units the game's roster (at least with our current knowledge of the game mechanics), HOWEVER it is technically possible to replace an existing sub model with something else. Noone has done anything like that as yet, but it's almost certainly within reach. |
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#8 | |
Pacific Aces Dev Team
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