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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Jul 2006
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Like all Olympians, Mars and Neptune are notorious practical jokers and a naval officer dares the wrath of both at once.
We know from history that doctrine invented in peacetime never turns out to be quite right and success in doctrine is simply being less wrong then the foe. There hasn't been a major naval war in more then have a century and "sonar tag" though a useful source of knowlege doesn't provide all the answers-the British for instance recieved a frightful shock at the fate of the Shefeld. They did a lot of work trying to correct the flaw. But there is still something to wonder-how much of what we think is true? From the DanWat point of view is there a way to allow for unpredictably flawed doctrine? One can I suppose argue that finding and taking advantage of bugs is that however I doubt that purists would approve. Is there a way to formally program the possibility of flawed doctrine? This might work in a Campaign game where player can for instance can slowly be exposed to "The Lies His Professor at Annapolis Told Him". |
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