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Old 06-11-06, 03:27 PM   #1
Rosencrantz
Grey Wolf
 
Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
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Default About the mines

I'm gonna test experimental mines by CB.. (http://www.subsim.com/radioroom/showthread.php?t=94252)
and I just found myself thinking about the mines overall:


1. Mines laid by the enemy as defence (near the english coast, channel area etc.) are now unmarked. I just think this wasn't the situation in the real life, or at least in every case: I think at least on the areas widely used by the british traffic, the fields were marked with the buoys. You can find these "markings" mentioned in the Dönitz diary for example. So I'm thinking if anyone of you great mod builders would be interested in the idea to create "marked minefields" into the NYGM campaign.
2. Unmarked minefields laid by the enemy were more often found from the approach routes near the harbours german used. These minefields are not encluded into the campaign at all. Through these fields should lead few minefree routes marked by the germans.
3. All minefields are "in" straight in the beginning without any delay. I'm just thinking if it's possible to create a more "dynamic" minefields appearing within time? That would be closer to the real situation on those days.


I'm not familiar with building up a mod, so I just thought to leave my ideas here, if someone more skilled would be interested in.

-RC-
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