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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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I really get the feeling now that I am out there conducting sub ops and really having to manage the boat and the mission like never before.
No more throwing caution to the wind and taking unnecessary risks. No more 1 mission a day game play. Now it is one day at a time. All in all... pretty darn neat....if folks still remember and use that term.. ![]() ![]() ![]() ![]() |
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#2 |
Navy Seal
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Yep, see, that's what I said. I think NYGM's changes to game mechanics add a LOT more gameplay. They definitely make patrols last longer - and not by making you go at lower TC, but giving you more to sweat over which, in my book, is a big plus to the game.
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#3 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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#4 | ||
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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#5 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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I have noticed a lot of changes in the way I play. One is when in shallow waters I am now quite concerned about encountering an escort and do my best to stay clear of the shallows. |
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#6 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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A quick qestion while we are talking about this ace mod. I just want to make sure I am using the correct fatigue/ morale model:
Using Sh3 commander, under gameplay settings, I don't touch anything, right? I just leave the 'use fatigue model' box unticked? Just want to make sure. |
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#7 | |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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Thats how I did it....and the crews need to be relieved every 8 hours. |
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#8 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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![]() The crew has an 18 hour model, but I suggest 12 hour watch reliefs. |
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#9 |
Ace of the deep .
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Before nygm 2 i used to sit in front of the convoy at periscope depth . the leading escort would not detect me . I would then sink some ships then head to another zone . NOT ANY MORE .
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#10 | ||
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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:hmm: Hmmmm...mine can't seem to make it for 12 hours....though admittedly they are all green as grass and we are just on Patrol 1....have been for the last 3 RT days. In medium fog and heavier weather no way they would make it for 12 hours without relief. |
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#11 |
Watch
![]() Join Date: May 2006
Posts: 16
Downloads: 9
Uploads: 0
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Yeah the watch must be switched every 8 hours. I switch them at 8.00, 16.00 and at midnight. Works perfect for me. Before i played iub 1.03, but yesterday i installed nygm tw 2.0. I can just say WOW!
![]() P.S.: One question. I have no map update unchecked but i cant see icons on my nav map. Why is this way? |
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#12 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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Look in the Documentation folder of the TW mod. There is an optional mod there that will restore the nav map. otherwise you are stuck with" No God's Eye View"....no matter wheter checked or unchecked in realism settings.
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