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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: May 2006
Posts: 34
Downloads: 16
Uploads: 0
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When installing both NYGM and GW, which mod should be enabled first?
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#2 |
Grey Wolf
![]() Join Date: May 2006
Location: New York City
Posts: 966
Downloads: 0
Uploads: 0
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Install GW first, then NYGM, then enable the GW + NYGM Unified Mod to make them compatable with each other.
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#3 | |
Seaman
![]() Join Date: May 2006
Posts: 34
Downloads: 16
Uploads: 0
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#4 |
Navy Seal
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Here is a link to the thread about it.
http://http://www.subsim.com/radioro...ified+campaign
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#5 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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The release of NYGM's Tonnage War 2.0 which includes the unified camaign and an optional install with Rubini's great Harbour Traffic is just around the corner.
Following that, the NYGM GW Add In, not supported by GW or Kpt will be available. We are not 'using' any of this excellent work for or with TW. However we understand that many community members love the GW graphics and sounds and as such we have done the hard yards so that the player will be able to ensure that they have 100% TW when adding in the GW graphics and sounds. |
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