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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Apr 2005
Location: Shang Gri La
Posts: 219
Downloads: 61
Uploads: 0
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There are soooo many.
Anybody got a good list or an approach to bring the game up to a fun level. I don't want total reality as I don't want to play doing all targeting / topredoe setting manually. Anyways some adivce would be appreciated. I do note many mods in the same area's hard to tell what's newest. Thanks Kapt Edjcox ![]() |
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#2 |
Captain
![]() Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
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GW and NYTW are two biggies. I'm using GW and can still have WO assistance with my firing solutions. You can still make it easy if you want (as I'm doing until I get used to the new stuff.)
I find I'm running into a lot more Task Forces. And I like that, as you really only get one shot at them, because they're moving so fast. More of a challenge than the put-put convoys of merchents. (Edit: Watch out for ports. Mines and Subnets abound. Even your home ports. - though you get a map that shows you how to get in and out of your home ports.) I'm also using SH3 Commander. Good for crew management and whatnot. Naming your boat number, picking your patrol zones. I like it a lot. Best part is adjusting the time compression. Used to be I'd never go to Lorient as a home port because leaving would take 15 minutes real time. So now I adjusted it so it only slows to 64TC when 'near land.' Also using SH3 Gen. You load it after you've left port and load that saved game, and it will give you intel reports about where enemy ships might be. It's not always right, so it's realistic in that way. i like that too. Anyway, that's all I know about any mods. I'm having fun with those. Might try NYTW after I've done a few GWs. But I can recommend those for sure.
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Type VIIB = The Truth Last edited by Umfuld; 05-30-06 at 09:11 PM. |
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#3 |
Captain
![]() Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
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I should say also that I read a couple times here people saying they were having trouble running the game, and someone else pointed out that they might have been running too many mods.
That's why I opted for a large one. I guess running a couple of dozen (smaller) mods at once can cause problems. But that would be more ideal, I think. Pick and choose the stuff you want, leave out the stuff you don't want. But like I said and like I read, that doesn't always work so well. So a mega mod may be the best bet.
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Type VIIB = The Truth |
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#4 |
Lucky Jack
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I got about 20 mods running and no problems.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#5 |
Captain
![]() Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
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Interesting!
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Type VIIB = The Truth |
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#6 |
Navy Seal
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I have had 65 different mods running at the same time with no problems. Using JSGME made it possible.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#7 |
Stowaway
Posts: n/a
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I'm running 43 mods currently, and I don't use JSGME. It can be done, if you're willing to work at it.
That said, I would recommend Grey Wolves as the best balance for fun play and realism, coupled with SHIII Commander to add all the best immersion and feel stuff. |
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