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Old 05-28-06, 03:18 PM   #1
Rose
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Default M10, M14 - M6 detonation malfunctions

SHIV needs to include the dismal failure of the M14/M6 torpedo. THere were three major malfunctions: the fish ran about 10 feet deeper than depth setting, the M6 detonator exploded prematurely WAY too much, and there were an obscene amount of duds. Not until Dec. '43 was the M14 perfected. I think if SHIV included these problems, it would greatly add to the realism.
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Old 05-28-06, 03:36 PM   #2
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I agree. One of my disappointments in SHIII is that the similar torpedo problems the Germans suffered is much diluted in the game.
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Old 05-28-06, 06:15 PM   #3
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I'd like it if the Mark XIV problems were corrected in stages - as they were historically. Have the option to disable the magnetic exploder first, then a few months later get improved magnetic exploders only to discover that the contact exploder is still faulty, etc.

The Mark XIV was probably the single worst weapon ever fielded (well, except for that French machine gun we were issued in WWI) by the U.S. until its multiple failures got sorted out. That didn't happen overnight or all at once, so yeah I'd like to see faulty torpedoes, too, as well as a fairly realistic period of time for improving them.
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Old 05-28-06, 07:30 PM   #4
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Of course I can already hear the chorus of complaints about all the #@*% duds from the first-person shooter types who know diddly about USN submarine operations in WW2....but just wanna sink things.
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Old 05-28-06, 08:13 PM   #5
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fwiw: Some years ago, I picked up a 4 vhs set from the history channel re The Silent Service
The Torpedoes of WWII
The Captains of WWII
The Boats of WWII
& The Attack plans of WWII

narrated by Roger Mudd...great stuff. donno if it's still available; but, the torpedo problems of deep runners, magnetic influence detonators, and impact detonators ran submariners ragged for two years. It was truely a harrowing story.

I've run these things to where almost all the emulsion is rubbed off the tapes we're all getting old.
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Old 05-29-06, 11:57 AM   #6
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1. What happened if a ships' draft was shallower than 11 feet? (I guess they'd use the deck gun for that small of a ship?)

2. Why the hell didn't skippers just revert to the old Mark 10s till the 14s were sorted out?

And 3. How in God's name did "Mush" Morton on his epic first patrol manage to acheive such a great torpedo success rate considering the malfunctions of the 14s of that time?
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