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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Samurai Navy
![]() Join Date: Jun 2005
Location: Norway
Posts: 567
Downloads: 0
Uploads: 0
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I've been around the globe, and I tell you, it is round, for I ended up here again!
Glad to see the forum alive. ![]() ![]() Anyway! I wanted to ask, when DO I crank up the speed of a Kilo? Whenever you're in a Kilo, you just sit there, still at three knots, listening. You don't dare move. If you do, you're dead. That's how it feels like. If there's a Virginia near - she has you, you just don't know it yet. With a Kilo, you're not expected to return to port - not in one piece, at least. I feel alone whenever I play a Kilo, very alone. Help? How DO you beat the Virginia? Is the Kilo really the black hole it's alleged to be? Sorry if this is written in some FAQ around here, I haven't found it yet. ![]() Yours, Henning.
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I shall punish yee, landlubber! C'mere for spankings and popsicles! |
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