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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
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EDIT: Serg's instructions qouted below so they don't get lost:
Quote:
Link to Multi Skin files by UBOAT234 allowing for multi skins on capital ships: http://hosted.filefront.com/UBOAT234 --------- It's been a while that some tools are available for modding and some techniques have been perfected probably by now. I can't seem to figure out where to start with a very simple project. I don't want to make a new ship. I want to take a current ship and give its copy to another country. Let's say for example I want to take Revenge battleship and give it to Russians. It's very accurate (russians had Royal Sovereign on lease) and doesn't require any 3d edits. What I want is simply a copy of Revenge BB, put under Russia, and given it its own skin. That's all. Is it hard? If it's not too difficult, I would do this thing to some other ships, like give the big liner to the red cross for example. Please point me to the right direction, or if anyone wants to walk me through this, I would really appriciate it... ![]() |
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#2 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
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Well, if you want it to have its own skin, I would suggest using Pack3d. You just have to make a copy of the Revenge/Royal Sovereign Class, rename it, and then open and clone the .dat file with Pack3d.
As for the skinning, I would suggest that you use the multi-skin .dat fiel created by UBOAT234. You may want to contact him to ask for the address of his fileshare page (where the file is located). A multi-skin capable .dat is much more efficient for adding new skins, even if you only want to use one. ![]() (If you just want the USSR to have the Royal Sovereign in the meantime, you can just add the BBRevenge.cfg file in the roster to Russia's Sea folder and change the availability date.) |
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#3 | |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
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![]() Quote:
![]() I tried this on vanilla install and on GW. same effect. |
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#4 | ||
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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#5 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
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Type941, check your PM.
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#6 |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
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#7 | |
Pacific Aces Dev Team
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![]() Quote:
- Make a copy of the NBB_Revenge folder in the data\Sea directory - Rename this copy of the folder to say NBB_Arkhangelsk and replace sequence NBB_Revenge with NBB_Arkhangelsk for every file name in the folder - Replace BBRevenge in the NBB_Arkhangelsk.cfg file with BBArkhangelsk - Open Pack3D, go to the NBB_Arkhangelsk folder, load NBB_Arkhangelsk.dat and clone it by pressing the "Clone" button - Make a copy of the BBRevenge.cfg file in the data\Roster\British\Sea directory, rename it to BBArkhangelsk.cfg and place to the data\Roster\Russia\Sea directory - Replace sequence BBRevenge with BBArkhangelsk in the data\Roster\Russia\Sea\NBB_Arkhangelsk.cfg - Add new line BBArkhangelsk=Revenge Battleship in data\Sea\EnglishNames.cfg - Give your new nice skin TGA files names which are different from NBB_Revenge512.tga or kk1CompleteMap.tga and import them to NBB_Arkhangelsk.dat using Pack3D (for a single skinned version of the ship) - Check out brand new BB Arkhangelsk in the SH3 Museum It can possibly work with keeping BBRevenge in both CFG files from the data\Sea\NBB_Arkhangelsk and data\Roster\Russia\Sea\ directories (then you do not need to add anything in EnglishNames.cfg) but I have not tested that. |
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#8 |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
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Thanks guys, that's one more reason why I love this community.
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#9 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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Hi,
Here my page of download, http://hosted.filefront.com/UBOAT234 Multiskin complete: NBB KGeorgeV.rar - NBB USSIowa.rar - Sea.rar - SMultiskin.rar And Download my ship, Cunard Liner Multiskin, ![]() ![]() BEST REGARDS UBOAT234 |
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#10 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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I really recommend that everyone download and use UBOAT234's (and also Sergbuto's) multi-skin ship .dat files. They make it much easier to edit and replace skins, even if you still only want to use one at a time.
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#11 |
Sea Lord
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If´ve got an important question.
I just cloned the Scharnhorst to Gneisenau. Result: ![]() ![]() Then I tried to clone another Hipper Class Cruiser, the Prinz Eugen. I already have the Blücher and the Admiral Hipper in the Game... but somehow it failt. The Prinz Eugen does not move and the turrets C and D are in the hull: ![]() ![]() Does somone know how to clone 2 ships correctly? BTW: great thread!! ![]() |
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#12 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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My first guess would be that you named one or more files wrong, or that you used files from two different versions of the game (i.e. patched and unpatched).
I will try to clone the Prinz Eugen to see if it works. |
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#13 |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
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I think it would NOT be a horible crime of the century if you guys start sharing these cloned ships.... With Gnesenau for example. Credit the author, get permission, whateva.
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#14 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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I have a cloned Prinz Eugen working, but UBOAT234's multi-skin .dat will NOT work with an unpatched version of the game. The turrets are alright though, I don't know what would cause a problem with those.
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#15 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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its ok to clone the Scharnhorst to the Gneisenau this way but they werent identical ships
Cant offhand remember exactly but I believe the funnel placings are different Surely that cant be too hard for you experienced ship modders out there ( me as useless as a plank at modding ) ![]() edit No the mainmasts are different ![]() ![]() Should have checked before posting ![]() Thats gotta be even easier to do |
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