![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Rear Admiral
![]() |
![]()
This is probably going Waaaaayyy off the deepend, and i havent fully experimented to verify this behavior.. but.. its a hunch, and i wonder if anyone else has ever had similar thoughts.
The key is this, has anyone noticed a reduction of the AI's use of active sonar after reducing the active sonar cone? This is central to this stupid hunch of mine. and Admittidly this might be hard to verify because the AI is so unpredictable and wonky to begin with. Here's my tinfoil hat, pulled it out of my ass, totally unsubstantiated, throw me in a rubber room with a vest with real long sleeves, theory. Code:
- AI first listens passively. - If sound bearing it recieves is [u]within its sonar cone[/u,] it starts active sonar. - When active sonar bearing is receieved, [u]THEN[/u] the AI changes course to intercept contact. Red represents the cone size most of us adjust for blue represents the default. Grey line indicates Passive sonar bearing. Again, if passive bearing is within active sonar, start pinging. If ping gets a return, change course. If no ping, continue search. Thats the hunch. In everyones bid for realistic settings it could be that we've been nerfing the AI because it needs unrealistic sonar cones due a routine like this to function. The developers of Ubisoft , im quite certain were not stupid. SH3 took years in development, and a 5 -10 minute google search will show what active sonar cones looked like in WW2, so on that thought, it would almost seem to me that the 90 degree cone, was deliberate. I know, start throwing the shoes, im probably way off the deep end and i admit it, but its just a naggying feeling that this is whats going on. Now if anyone expereinces the same behavior CONSISTANTLY regardless cone size, then im just blowing alot of hot air with this post :rotfl: |
![]() |
![]() |
|
|