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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Mate
![]() Join Date: May 2006
Location: Canada
Posts: 52
Downloads: 9
Uploads: 0
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Okay, so I picked up Silent Hunter 3 today, and while I am no "gung ho" sim guy, I have put my fair share of time into various sims (Dangerous Waters, a few Janes Aviation sims) and this one has me a bit confused. Today I was running through the first mission of the campaign, I was running on the surface and encountered a merchant ship. Decided since he was alone I would get REAL close and slam him with a torp. So I dive down, get in tight and pop up. He is less than 1000m from me and I am on his starboard side, so I have visual(no duh) contact and go to my weapons officer, have him target it, set torp to detonate on impact and fire. Waiting to hear explosion after a few seconds and nothing. Torp misses by a mile... am I missing something here???? How can you miss a stationary object from like 800m?? I am really confused lol... I guess my question is, what do you have shooting solutions calculated for if they are no where near what is needed to actually hit the ship in question?? I can fire on a bearing and get closer than the weapons officer when he uses calculations lol.. that is not good. Anyways, not trying to rant.. love the game and thoroughly enjoy it thusfar... now if I can only hit what I aim at!!!
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