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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
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As I understand it, on gas turbine powered ships the screw is turning at a constant speed until you max the pitch out. In other words, at you move the throttle quadrant forward, you are only increasing blade pitch until you max the pitch out THEN you actually start to increase engine RPM's. Thus the bladecount is the same at ALL STOP up to a certain ship speed. At that speed you stop increasing blade pitch and actually start to increase engine RPM's. In essence you can not tell if the target guy is just sitting there or moving at ## knots.
Can any of you skimmer types on here confirm this? |
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#2 |
Loader
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It depends on the ship, but yes, variable pitch screws can give inconsistent and variable TPK readings.
Pitch also has an influence on cavitation inception speed, obviously.
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#3 |
Sonar Guy
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I do not think this is simulated in the game, though.
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#4 | |
XO
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I think that it would be a worthwhile addition. It would just add another factor into the equation, particularly when it is another human at the helm. You have to look as the OTHER persons tactical situation and think more of what he may or may bit be doing, rather then just playing a numbers game. I know that this would probably have to be done by SCS. |
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#5 |
XO
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Another thing that would be nice about a gas turbine ship would be its ability to sprint, come to a stop somewhere, and TURN OFF ITS ENGINE (TURBINE). That would kill a HUGE amount of noise and make the thing REALLY hard to detect. Then as soon as as they want, refire the engine and spring again.
Think that would make life hard on the bubbleheads??? You betcha. Yes, I know that this is a game, but still.. I like a challenge. Give the suface guys the tools that they would have in real life as well. |
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#6 | |
Sonar Guy
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So it's not quite that simple. Being adrift like that puts you in a non-defensible position. Plus, it's the power plant, as in electric power; they would have power concerns on top of it all. How much batteries do they have?
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#7 |
Ace of the Deep
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Actually, if you right-drag, you COULD disconnect the RPM with the pitch rate. The only thing is, you immediately find out the game doesn't simulate it - at all.
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#8 | |
Seaman
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A gas turbine needs a boiler which I assume would take time to develop the pressure needed to run the turbine. A diesel, if it's anything like a car diesel, should start up faster as long as it's hot enough... |
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#9 | |||
XO
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Personnal experience here: When Hurricane Hugo was in the Atlantic they decided to sortie the fleet out of Norfolk. I was standing on the tender waiting for something when the message hit (the tender announced it over the 1MC that emergency sailing orders had just come down). I heard a Tico on the next pier over anncounce an immediate ships muster. They singled up lines and I heard the induction WHOOSH about 3-5 minutes later. Them as pretty as you please, with NO TUGS, they pulled in lines and the brow, and left. Watched them do a thruster turn to starboard and away they went. I remember because I was in awe at the time, it was less than 10 minutes from when I heard the announcement. I KNEW I had a pre-crit to do and these SOB's were already gone. Second Tico left about 3 minutes later. Then all hell broke loose and just about every ship in port was working there butts off to get underway. All the gas turbine ships were LONG gone. The conventional ships were leaving in about 5 or 6 hours and us nukes.. it took us about 8 hours. We had no pre-crit done at the time, nor had any other boat on piers 22 & 23. Even the carriers got caught by suprise. Wanna know the real funny thing? They would not let us go. We had our dive certificate pulled due to a few things and they made us tie up triple lined and rigged for dive right next to the pier. There were a LOT of P.O'd sailors that day. Just that morning they had come out and stated that nobody would be leaving because the storm was going in WAY south of us. Everyone had relaxed and nobody had done any 'got to go honey', park the car somewhere safe and all that pre-underway stuff. If you were on the boat (ship) you were not allowed to leave due to the frantic 'we gotta GO' mentality that was there that day. We thought the storm had shifted north and was going to hit near us. BTW: a Nuc boat can get fired up and underway in less than 1 hour if needed. Trust me, I know. But it has to be an emergency and you break a lot of rules to do it. Quote:
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#10 |
Engineer
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if the boilers are hot then starting the turbine is a click-to-start affair and the ship will go whenever you want it to. Well, the engine will take approximately 30 seconds to a minute to spool up barring a hot start but after that it's good to go.
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#11 |
XO
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Boilers??? Gas turbine ships are driven by what is basically a jet engine.
Boilers are used in steam powered ships. Those I understand all too well being an ex-machinst mate. That is a whole different animal. |
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#12 |
Seaman
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Hmm...
I assumed the ship turbines would be running off boilers - something like a conventional coal powerplant or a PWR nuke reactor i.e. some thing (oil/diesel/U235) heats water (in the case of the PWR it would be the reactor fuel), water builds up pressure, runs though a turbine which is coupled to a shaft which in turn is coupled to the ship's screw or to a turbo electric generator. The jet engines turbine would be different because the aviation fuel is burnt directly and run through the turbines. From what you described above it seems the ship turbines are more like the latter case. |
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#13 | |
Loader
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An idling GT in a properly enclosed and damped space will not be detected by anyone outside of very close range. Even at speed, particularly below cavitation speed, modern ASW ships resemble a nuclear submarine on a gram. Operated carefully, they can be very hard to find.
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#14 | |
XO
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One thing I was playing with was, while answering a full bell, right click the thottles and slam full reverse pitch on. I dunno about you, but it stopped pretty dang quick. Once I had decreased to 0 knots I took the pitch to 0 and sat there, dead in the water with the left hand quadrant STILL at Ahead Full. It seems you CAN independently control pitch and engine RPM.. I was doing all kinds of weird throttle/pitch commands and the ship would move accordingly. Ahead 1/3 and then move the pitch to 100% and accelerate. I do not have another computer here that I can run tests on this. Has anyone else tried this and see what happens to the blade rate and such?? It seems silly to model accuate ship helms controls and not model the cooresponding sound ques in a sonar profile. |
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#15 |
Sonar Guy
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esp in as "sonar-heavy" sim as this.
I'll fire up my laptop now, but I expect *only* the speed is transmitted from one computer to another.
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