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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Feb 2006
Location: 310 meters above sea level, (Qc)
Posts: 63
Downloads: 0
Uploads: 0
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Hi, i need some help,
I play carreer mode, everything was fine till i transfered to the 29th flotilla, based in Toulon. Maybe it got something to do with the \data\Env\Env.cfg file?? Here it is: [Environment] SeaTypeImageDimX=4320 SeaTypeImageDimY=2160 LandIDX=255 DefaultSeaType=0 SeaTypesNo=1 [SeaInfo01] StartDate=0101 EndDate=1231 SeaInfName=SeaInf.raw Compressed=NO [EnvColors] SeaType00=EnvColors_Atl.dat SeaType80=EnvColors_Med.dat SeaType150=EnvColors_Arct.dat [SkyColors] SeaType00=SkyColors_Atl.dat SeaType80=SkyColors_Med.dat SeaType150=SkyColors_Arct.dat |
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#2 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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I assume you are not using SH3Cmdr, as it automatically fixes this problem, which is a stock SH3 bug.
The manual workaround is to make sure your Env.cfg file looks like this: Code:
[Environment] SeaTypeImageDimX=4320 SeaTypeImageDimY=2160 LandIDX=255 DefaultSeaType=0 SeaTypesNo=1 [SeaInfo01] StartDate=0101 EndDate=1231 SeaInfName=SeaInf.raw Compressed=NO [EnvColors] SeaType00=EnvColors_Med.dat SeaType80=EnvColors_Med.dat SeaType150=EnvColors_Arct.dat [SkyColors] SeaType00=SkyColors_Med.dat SeaType80=SkyColors_Med.dat SeaType150=SkyColors_Arct.dat Also note that if you want Arctic water (ie in 11 Flotilla) you need to ensure your Env.cfg file looks like this: Code:
[Environment] SeaTypeImageDimX=4320 SeaTypeImageDimY=2160 LandIDX=255 DefaultSeaType=0 SeaTypesNo=1 [SeaInfo01] StartDate=0101 EndDate=1231 SeaInfName=SeaInf.raw Compressed=NO [EnvColors] SeaType00=EnvColors_Arct.dat SeaType80=EnvColors_Med.dat SeaType150=EnvColors_Arct.dat [SkyColors] SeaType00=SkyColors_Arct.dat SeaType80=SkyColors_Med.dat SeaType150=SkyColors_Arct.dat |
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#3 |
Bosun
![]() Join Date: Feb 2006
Location: 310 meters above sea level, (Qc)
Posts: 63
Downloads: 0
Uploads: 0
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Thanks, i appreciate, JScones.
No, i don't have SH3 Comdr. While trying to fix this issue today, i was wondering if this line of code (SeaInfName=SeaInf.raw) was part of the solution; [SeaInfo01] StartDate=0101 EndDate=1231 SeaInfName=SeaInf.raw Compressed=NO ...because it's referring to a map that shows the limits of each Seatype with 3 different shades of gray. Maybe, the game was rushed, and the programmers left this option unfinished... ![]() |
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