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#1 |
Swabbie
![]() Join Date: Feb 2006
Location: Germany
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I´ve just started to figure out all the physical values you can change in SH3 with some digging into the code, so i thought about the sub behaviour when surfaced and did some minor tweaking. Its in very early alpha stage, so don´t expect a miracle, but at least you can see something.
http://www.jg76.de/movie.wmv |
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
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That looks very very nice,
I will be vanting it asap :rotfl: :rotfl: :rotfl: Brilliant discovery, I have never really noticed that before looking at the vid. It looks much better with your physic tweak. Is the view from bridge just as different?
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#3 |
Swabbie
![]() Join Date: Feb 2006
Location: Germany
Posts: 7
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bridge view is quite shaky too. could make you throw up your breakfast
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#4 |
Helmsman
![]() Join Date: Mar 2005
Location: Manchester
Posts: 102
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now that looks very cool :|\
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#5 |
Stowaway
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Nice. I like throwing up my breakfast.
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#6 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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Cool cubed.
irish1958 |
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#7 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
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![]() Quote:
Did you add +0,5 m in gc_height variable? It has some impleasant effects when DC'd (u-boat goes like a pendlum for several minutes) Did you play with the fr_ratio? How does the u-boat look submerged. Is it OK? Did you reduce the drag in the front dive planes? What is your dive time? (not crash dive). ![]() |
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