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Old 04-24-06, 02:48 PM   #1
Jg511 Schakal
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Default Sub tweaking

I´ve just started to figure out all the physical values you can change in SH3 with some digging into the code, so i thought about the sub behaviour when surfaced and did some minor tweaking. Its in very early alpha stage, so don´t expect a miracle, but at least you can see something.

http://www.jg76.de/movie.wmv
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Old 04-24-06, 02:59 PM   #2
gouldjg
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That looks very very nice,

I will be vanting it asap :rotfl: :rotfl: :rotfl:

Brilliant discovery, I have never really noticed that before looking at the vid. It looks much better with your physic tweak.

Is the view from bridge just as different?
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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Old 04-24-06, 03:02 PM   #3
Jg511 Schakal
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bridge view is quite shaky too. could make you throw up your breakfast
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Old 04-24-06, 06:23 PM   #4
Fender74
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now that looks very cool :|\
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Old 04-24-06, 06:46 PM   #5
Sailor Steve
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Nice. I like throwing up my breakfast.
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Old 04-24-06, 06:50 PM   #6
irish1958
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Default physics

Cool cubed.
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Old 04-25-06, 12:25 AM   #7
VonHelsching
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Default Re: Sub tweaking

Quote:
Originally Posted by Jg511 Schakal
I´ve just started to figure out all the physical values you can change in SH3 with some digging into the code, so i thought about the sub behaviour when surfaced and did some minor tweaking. Its in very early alpha stage, so don´t expect a miracle, but at least you can see something.

http://www.jg76.de/movie.wmv
Nice. I presume that you fiddled with the .sim files.

Did you add +0,5 m in gc_height variable? It has some impleasant effects when DC'd (u-boat goes like a pendlum for several minutes)

Did you play with the fr_ratio? How does the u-boat look submerged. Is it OK?

Did you reduce the drag in the front dive planes? What is your dive time? (not crash dive).


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