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Old 04-14-06, 08:46 AM   #1
JCWolf
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Default Grey Wolves New Ships Add_on V. 0.1 ( MOD RELEASED)

Grey Wolves New Ships Add_on V. 0.1


Introduction

This was made to add into the Grey Wolves mod the
new ships released by AG124....



Ships added:

- Chatham Hospital Ship (NCHH) - Release 1.0 (by AG124)

- Chatham Troop Transport (NCHT) - Release 1.0 (by AG124)

- Coastal Tanker (NCOT) - Release, 1.1 (by AG124

- Converted Whale Factory (NCVW) - Release 1.1 (by AG124)


Nations Roster Updated

-American
-Australian
-British
-Canadian
-France
-German
-Poland
-Portugal
-RedCross
-Russia
-SouthAfrica
-Spain


Installation

This mod is JSGME ready
Just place the GWNS Add-On into the SH III MODS Folder and
enable it with the Generic Mod enabler!



DOWNLOAD

http://files.filefront.com/Grey_Wolv.../fileinfo.html


Thanks to AG124 for his great improvements on our ship
resources...
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Old 04-14-06, 08:55 AM   #2
AG124
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Cool. Thanks. I will be trying this out once my exams are over - well, I was going to anyway. I am going to need at least three or four SH3 installations.
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Old 04-14-06, 08:56 AM   #3
Myxale
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Thanx for keepin' our lil' Sim fresh and alive!
Kudos to ya all Herr Kaleuns!
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Old 04-14-06, 09:26 AM   #4
Boris
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I was going to suggest a very similar thing today...

Because ship mods seem to be all over the place at the moment and are complicated to install (and to see in the campaign) there should be a defintive ship mod that adds all current new ships into the game.

I have already started by trying to make all ships multi-skinnable and create a nice amount of skins available for each ship.
I've also started hi-res skinning the flower and some of the other escorts, as well as most of the merchants... the more the better, to create more unique looking ships.

I'll post some screenies later.

In addition the mod could also include campaign files that guarantee seeing the ships inside the game...
So in short, a mod that finally integrates each new ship completely into the game.
I need some help trying to work out how to make the rest of the ships multi-skined (see the multiple ship skin thread).
Is sergbuto still around? Or anyone else with hex editing skills? It looks way out of my leage at the moment.

Of course this mod would be updated as more ships come out.

Obviously lots of people are intersted in seeing more ships in the game and it would be good to have a combined effort to make a compounding series of definitive ship mods... with regular updates. Anyone interested?

I have been trying to find an announcement thread for iambecomelife's merchant fleet mod... it seems like its been a long time in the making and I'm curious as to what it fully entails.

It would be great if all the ship builders, skinners, and anyone else were on board!
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Old 04-14-06, 09:42 AM   #5
donots76
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cool but is the bug of the whalfänger correctet?

look:

http://img143.imageshack.us/img143/69/14ya3.jpg
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Old 04-14-06, 10:22 AM   #6
AG124
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Most of the weapons nodes on my ships have not been adjusted. I always had trouble with arming ships, so I never corrected them. When I get some help next month, that will be corrected.
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Old 04-14-06, 11:38 AM   #7
Roger
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Hi boys!

Is it okey if I use this mode with GW unified campaign? I see that this mod will overwrite unified campaign "def side" file in the roster.

anyone?

Best regards,

Roger
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Old 04-14-06, 11:50 AM   #8
AG124
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It won't affect the campaing files at all, but the ships may or may not show up in the campaign, although they most likely will at some points.
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Old 04-14-06, 12:11 PM   #9
Roger
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okey, thanks AG 124
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Old 04-14-06, 06:52 PM   #10
JCWolf
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I'll post soon for the unified campaigne!
I'm playing with that also and there was no problem thought!
But just in case i'll post for the GWUC, soon...
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Old 04-14-06, 07:00 PM   #11
JCWolf
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Quote:
Originally Posted by Boris
I was going to suggest a very similar thing today...

Because ship mods seem to be all over the place at the moment and are complicated to install (and to see in the campaign) there should be a defintive ship mod that adds all current new ships into the game.

I have already started by trying to make all ships multi-skinnable and create a nice amount of skins available for each ship.
I've also started hi-res skinning the flower and some of the other escorts, as well as most of the merchants... the more the better, to create more unique looking ships.

I'll post some screenies later.

In addition the mod could also include campaign files that guarantee seeing the ships inside the game...
So in short, a mod that finally integrates each new ship completely into the game.
I need some help trying to work out how to make the rest of the ships multi-skined (see the multiple ship skin thread).
Is sergbuto still around? Or anyone else with hex editing skills? It looks way out of my leage at the moment.

Of course this mod would be updated as more ships come out.

Obviously lots of people are intersted in seeing more ships in the game and it would be good to have a combined effort to make a compounding series of definitive ship mods... with regular updates. Anyone interested?

I have been trying to find an announcement thread for iambecomelife's merchant fleet mod... it seems like its been a long time in the making and I'm curious as to what it fully entails.

It would be great if all the ship builders, skinners, and anyone else were on board!
That is a very cool idea, thats why i did this in the first place Boris, if you need help let me know...
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Old 04-14-06, 07:14 PM   #12
AG124
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I'm trying to make some ships multi-skin capable too - if anyone can help out, there is a thread on the subject in which you can post. I think I'm getting closer though...
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Old 04-14-06, 07:18 PM   #13
JCWolf
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Quote:
Originally Posted by AG124
I'm trying to make some ships multi-skin capable too - if anyone can help out, there is a thread on the subject in which you can post. I think I'm getting closer though...


About the ships not showing up on the unified Canp. they show up
AG124, and i've made this with the Defside from GW not the stand alone, as it not afects the campaign at all and this mod allready containes the NYGM Zones files you add to your ship mods...
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Old 04-15-06, 02:19 AM   #14
VonHelsching
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Quote:
Originally Posted by AG124
Most of the weapons nodes on my ships have not been adjusted. I always had trouble with arming ships, so I never corrected them. When I get some help next month, that will be corrected.
Doesn't matter AG124. I consider the Whale Factory one of the ships that took part in the Philadelphia experiment
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Old 04-15-06, 05:23 AM   #15
JCWolf
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:rotfl: :rotfl:
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