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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Grey Wolves New Ships Add_on V. 0.1
Introduction This was made to add into the Grey Wolves mod the new ships released by AG124.... Ships added: - Chatham Hospital Ship (NCHH) - Release 1.0 (by AG124) ![]() - Chatham Troop Transport (NCHT) - Release 1.0 (by AG124) ![]() - Coastal Tanker (NCOT) - Release, 1.1 (by AG124 ![]() - Converted Whale Factory (NCVW) - Release 1.1 (by AG124) ![]() Nations Roster Updated -American -Australian -British -Canadian -France -German -Poland -Portugal -RedCross -Russia -SouthAfrica -Spain Installation This mod is JSGME ready Just place the GWNS Add-On into the SH III MODS Folder and enable it with the Generic Mod enabler! DOWNLOAD http://files.filefront.com/Grey_Wolv.../fileinfo.html Thanks to AG124 for his great improvements on our ship resources... ![]() |
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#2 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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Cool. Thanks.
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#3 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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![]() ![]() Thanx for keepin' our lil' Sim fresh and alive! Kudos to ya all Herr Kaleuns! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#4 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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I was going to suggest a very similar thing today...
Because ship mods seem to be all over the place at the moment and are complicated to install (and to see in the campaign) there should be a defintive ship mod that adds all current new ships into the game. I have already started by trying to make all ships multi-skinnable and create a nice amount of skins available for each ship. I've also started hi-res skinning the flower and some of the other escorts, as well as most of the merchants... the more the better, to create more unique looking ships. I'll post some screenies later. In addition the mod could also include campaign files that guarantee seeing the ships inside the game... So in short, a mod that finally integrates each new ship completely into the game. I need some help trying to work out how to make the rest of the ships multi-skined (see the multiple ship skin thread). Is sergbuto still around? Or anyone else with hex editing skills? It looks way out of my leage at the moment. Of course this mod would be updated as more ships come out. Obviously lots of people are intersted in seeing more ships in the game and it would be good to have a combined effort to make a compounding series of definitive ship mods... with regular updates. Anyone interested? I have been trying to find an announcement thread for iambecomelife's merchant fleet mod... it seems like its been a long time in the making and I'm curious as to what it fully entails. It would be great if all the ship builders, skinners, and anyone else were on board! |
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#5 |
Stowaway
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cool but is the bug of the whalfänger correctet?
look: http://img143.imageshack.us/img143/69/14ya3.jpg |
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#6 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Most of the weapons nodes on my ships have not been adjusted. I always had trouble with arming ships, so I never corrected them. When I get some help next month, that will be corrected.
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#7 |
Mate
![]() Join Date: Apr 2005
Posts: 58
Downloads: 180
Uploads: 0
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Hi boys!
Is it okey if I use this mode with GW unified campaign? I see that this mod will overwrite unified campaign "def side" file in the roster. anyone? Best regards, Roger |
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#8 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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It won't affect the campaing files at all, but the ships may or may not show up in the campaign, although they most likely will at some points.
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#9 |
Mate
![]() Join Date: Apr 2005
Posts: 58
Downloads: 180
Uploads: 0
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okey, thanks AG 124
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#10 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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I'll post soon for the unified campaigne!
![]() I'm playing with that also and there was no problem thought! But just in case i'll post for the GWUC, soon... ![]() ![]() |
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#11 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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#12 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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I'm trying to make some ships multi-skin capable too - if anyone can help out, there is a thread on the subject in which you can post. I think I'm getting closer though...
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#13 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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![]() Quote:
About the ships not showing up on the unified Canp. they show up AG124, and i've made this with the Defside from GW not the stand alone, as it not afects the campaign at all and this mod allready containes the NYGM Zones files you add to your ship mods... ![]() |
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#14 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
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#15 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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:rotfl: :rotfl:
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