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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2006
Location: California, USA
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I started with RUb. Now starting a campaign with NYGM Tonnage war.
In Rub you cant zoom on a ship. In NYGM you can. To play NYGM I down loaded several mods to help ... like "All Grey contacts version 1.1" This helped. But I can still zoom on the 'F5' key the ship. I don't like this 'Zoom' thing. But I would like to play the best and realistic campaign I can. Has anyone installed both? Like say install Rub then NYGM overwrite? Or Install NYGM and have Rub overwrite? I'm thinking of this lol! Cheers!
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*Sixpk* |
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#2 |
Engineer
![]() Join Date: Apr 2005
Location: Southwestern Ohio
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You may be interested in the following comment by Montbrun in a separate thread regarding NYGM:
Montbrun wrote: No problem. My JSGME MOD add-ons look like this: GW v1.00 Tonnage War Mod v1.03 Tonnage War Mod v1.03 Terrain Add-In Extended Unified Campaign CA Officer Icons Fubar Crew IuB v1.03 NavMap Contact (Tails) I didn't like not having map updates with NYGM, so I experimented until I found that the optional IuB NavMap Contacts (Tails) works, at least for me. Montbrun |
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#3 |
Swabbie
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Thanks vois2!
Would you happend to have a link to "IuB NavMap Contacts (Tails)" Cheers!
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*Sixpk* |
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#4 |
Torpedoman
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It's in the "Optional" MODs that come with IuB 1.03 - you have to download that package to get it.
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\"Ein U-boot ohne Sehrohr ist heute angekomman - A U-Boat without a periscope arrived today.\" - Message sent to Gunther Prien in U-47 during the Norwegian Campaign by Karl Doenitz to tell Prien about the birth of his second daughter... |
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#5 |
Engineer
![]() Join Date: Apr 2005
Location: Southwestern Ohio
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Montbrun answered while I was researching this, however my experience from last year with SH3 mods is that the IuB 1.03 NavMap Contact no tails no dash modification is simply a matter of a file replacement for a couple of .tga files. I could be wrong about this, however I have posted in the IuB thread today asking JonZ if we can have these few files {if indeed it is}, as opposed to downloading the entire 350MB compressed files.
Also, if MontBrun has as a mod folder selection the no tails no dash folder, we might be able to bribe him into sending us that file folder by email, as it most certainly contains only the relevant files which need changed. Thanks! mccarthy001 {at} gmail {dt} com Edit: IuB seems to offer also two other options for this, as mentioned in this post below: IYIENACE wrote: JonZ in the mods file you have "NavMap Contact-no tails" & "NavMap Contact-no tails-NoDash" but how do you keep the tails? I need them! lol Is it possible that I forgot the Tail Only modifier? I can't remember Fear not. Here's your option you need: http://rapidshare.de/files/15446042/...ails_.zip.html http://files.filefront.com/NavMap_Co.../fileinfo.html |
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#6 |
Swabbie
![]() Join Date: Mar 2006
Location: California, USA
Posts: 7
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Thx All!
I got Sh3 working the way I like ![]()
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*Sixpk* |
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