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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Sep 2001
Location: Brooklyn NY
Posts: 199
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are kilos are supposed to go faster in emergency reverse then ahead flank ??
![]() was checking out tokyo harbor mission in chinese kilo. had to surface to get close enuff to deploy ops. decided to go reverse on exit rather than risk running into a shoal. was getting 20 kts on the diesels in emerg reverse ! surprised - shook head, splashed water on face, pinched self etc - i double checked checked flank ahead - got 11 or 12 kts and repeated emerg reverse - yep still gettin 20 kts ... went to deeper water dove and tried it on electrics. i only got 17 kts out of the electrics in emerg reverse. so i rebooted just in case , and tried same test in russian kilo. same basic results. then i took out a seawolf. call emerg reverse but only got 16 kts compared to the 17 kts the kilo churning out. bug ? |
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#2 |
Torpedoman
![]() Join Date: Feb 2006
Location: The HEART of Fly Over Country
Posts: 120
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I'm running plain ole 1.03.
Tested a chinese kilo and a russian one. Both do only 16Kts when set to back emergency. If I was a bettin' man I'd bet you're running one of the <cough> realism mods.
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
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Tested with stock DW 1.03.
The Kilo does in fact go back 20kts on the surface with both diesels and only 10-11kts going forward. I'll make sure SCS knows about this. Thanks Pal and Were. ![]()
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#4 | |
Commander
![]() Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 476
Downloads: 62
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![]() Quote:
Named LWAMI You should try it one day and take a look at the read me before making any judgment ... (or maybe are you ... <cought> ... sick ..?) Criticism is always easy, trying to change known, and assumed by SCS, gameplay settings of the stock version, to realism settings, is much more difficult. This concern so many things I can't give you a list here. the readme could do that easily ... Physical model of platforms is NOT affected at all by the LWAMI. Not affected because it is hardcoded and in constant improvment by SCS, as you will see in the next patch version, actually in beta test. One more thing the readme could have informed you about. He is not so big, but quite dense, you could read it in less than 10 minutes. Certainly you will no coughing anymore after this. here is a link => http://www.subguru.com/DW_missions/LWAMI_302_Readme.txt Any suggestions for further improvment will be, I'm sure, appreciated by LuftWolf and Amizaur. |
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#5 | |
Planesman
![]() Join Date: Sep 2001
Location: Brooklyn NY
Posts: 199
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![]() Quote:
it also outperformed the seawolf in emerg reverse submerged on electrics. |
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#6 | |
Watch
![]() Join Date: Jan 2006
Posts: 29
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![]() Quote:
I already told them what they could do with the MODS a few months back, they convinced me to use one, now im taking issue with the whole bloody game, You're selling a deffective product SCS!!! And you can't get off your bums and fix it right neither!!!! Yeah that's right, you're laughing all the way to the bank with all the sucker's money you've managed to dupe!!! FIX THIS S****T NOW!!!! |
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#7 | |||
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
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Then read the part of the forum rules that state... Quote:
JCC |
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