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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Mar 2002
Posts: 184
Downloads: 3
Uploads: 0
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It has already been mentioned about the crew management using a watch bill system, so the crew can be set up in shifts. Which I hope includes setting stations assignments for battle stations torpedo and gun.
What I haven't seen mentioned is standing watch officer orders. There have been complaints about aircraft kills when using time compression. Watch officers often had orders to dive at first sight of anything remotely like a plane. I wonder how many subs dived to avoid birds. I'm not saying this should be a sure defense. It wasn't in real war, but would be related to watch crew experience to spot the plane and crew effiency in dives. The AI for this should not be active when in real time. It can be assumed you, as captain, are on watch and you have to make the order. Also, if standing orders are triggered, time compression should drop to 1x or 2x depending on hazard. Other ideas for watch orders can be to perform actions for certain situations. For example, the boat can be orderd to dive to periscope depth at sunrise automatically, or when dawn occurs the game goes to real time and a crew's voice calls for the captain's attention. This will just be an expansion of the game's logic when ships are spotted, with an added twist of automatically initiating certain commands. Feedback? |
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