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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Jun 2003
Location: North Hollywood, CA
Posts: 152
Downloads: 46
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I am currently making my way west through the English channel to get to my assigned patrol grid. I am in a Type IIA out of Wilhelmshaven. It is late 1939. I am using the Grey Wolves mod.
My first torpedo launch in my first patrol with GW was a lovely success, sinking a steamer in one go. Now, on my third patrol, I launched 3 eels against a large cargo vessel and - nothing. I thought perhaps my solution was bad, so I lined it up again and - nothing. I then decided it might be low-running ordinance, so I tried again, setting the depth well above the bottom of the keel. I also skipped the TDC, drawing within 600 meters and using point-and-shoot (I grew up with a rifle in my hands, so I'm really more comfortable with that, anyhow). Again, nothing happened. I tried twice more; there's no way I missed all those shots. I could even trace the wakes of the eels right to the target and at least two shots were perfect M.O.T.s. I suppose it's possibe that all three were duds ![]() Thanks, fellow Kapitans. |
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#2 |
Sonar Guy
![]() Join Date: Jan 2005
Location: United States
Posts: 376
Downloads: 19
Uploads: 0
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well, not in the middle of a patrol, but when u get back to port and go to the screen where you get your oders you can change the realism there, and turn event cam on.
Other than that, I don't think there is a a way to change it while out a sea. It may be possible to edit the save file and change it there, but I'm not sure if that is possible, and I defiantly am not the one to instruct you on it. Mabye one of the mod experts can help you. |
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#3 |
XO
![]() Join Date: Jan 2006
Location: Vancouver
Posts: 411
Downloads: 5
Uploads: 0
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A better solution would be to keep playing at 100% realism and turn 'god's eye mode' on. Go to the TDC view and track the path of the eels to the target. Of course, to see the ships represented on the TDC screen you need to be surfaced or have one of your periscopes raised so that you can see the ships. I believe you can still play at 100% and keep god's eye on.
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#4 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
Downloads: 38
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MCU enabled makes it 88%.
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#5 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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Did the torpedoes hit at a 90 degree angle? Early torpedoes don't go off unless they hit "dead on". Also, if you're too close, they don't go off either.
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#6 | ||
Sparky
![]() Join Date: Jun 2003
Location: North Hollywood, CA
Posts: 152
Downloads: 46
Uploads: 0
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#7 | |
XO
![]() Join Date: Jan 2006
Location: Vancouver
Posts: 411
Downloads: 5
Uploads: 0
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Turning the event camera on makes the realism 97% mind you, so keeping this on isn't a big deal if your still 'getting a feel' for SH3's quirks... |
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#8 | ||
Sparky
![]() Join Date: Jun 2003
Location: North Hollywood, CA
Posts: 152
Downloads: 46
Uploads: 0
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I didn't think I was still getting a feel for it; this is my second career and my forty-something-ish patrol. Just goes to show, there's always something new to learn. ![]() |
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#9 |
Chief
![]() Join Date: Feb 2001
Posts: 319
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One could always tweak the gamesettings.cfg file too.....
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