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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
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I think that visual at night is too uber. Yesturdey my crew see a enemy contact at 11100 m at the night. I use a GW, NYGM Tonnage War Mod and Atmosphere Mod 16km version 2.0 LIGHT. For me this is very unreal and i want change this, but i dont know how. Pls help. maybe there is some night factor, but i cant find them.
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#2 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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A very old SH3 problem that has been waiting for the perfect solution for ages now. Unfortunately no solution has been perfect yet, however the GW Mod goes in the right direction.
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#3 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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Yeah, I like the 16km range mod, but the crew repors far too early, most of the time I cant see the ship they're seeing, especially at night.
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#4 | |
Torpedoman
![]() Join Date: Apr 2005
Location: Chicago Expatriate
Posts: 116
Downloads: 6
Uploads: 0
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