![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
|
![]()
About TL mod:
I'm not familiar with it yet but going for it anyway. I'm just wondering, does it affects just DD's capability to find me, or does it also make changes in my hydrophones? If possible, it would be cool if the layer would cause decreased detection range for the sub also (when under the layer, of course). Could it be done if not yet? Just for realism... ![]() -RC- |
![]() |
![]() |
![]() |
#2 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
|
![]() Quote:
Check out this topic: http://www.subsim.com/phpBB/viewtopic.php?t=49459 Hope it helps you understand... |
|
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
|
![]()
Thanks, but maybe because of my bad english I think you didn't got my point out? I know enough about layers themselves and how to use them, I'm just curious could it be done that also player would loose some from his ability to hear... That is = more realism. Right?
|
![]() |
![]() |
![]() |
#4 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
|
![]() Quote:
The enemy detection of your sub, depends a lot on the noise meter and noise that your engines produce, also when a litlle more up to front in years the ships started using sonar upgrades and developements same as your sub, so historiclly your sub will be allways detected, but the ways to escape that detection develops also.... Example, if you stop engines from time to time toghether with the silent running mode it will live at the dark the enemy ships above at least for a wile... if you reduce the sonar and hidrophones detection you are reducing what is historycly facts... ![]() You can escape them, but you have to be pacient, and go deepper as your sub can go, move slow , stop, that is the fun of this game... Some times you even can surprise your agressor... ![]() |
|
![]() |
![]() |
![]() |
#5 | |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
|
![]() Quote:
The TL settings affected are the MinHeight=(depth). These were edited individually and simulate the effect of gradually slipping into an area where the AI active and passive sensors lose their effectiveness. The later war sensors are able to penetrate a bit deeper than early war (due to later technology)but still their efficiency gradually decreases. You still have to be quiet and use some common sense. This has been tested both in its original mod form with Random folders and in the latest SH3 Commander format and both play out exactly the same. This mod is very subtle. There are no indications that you have been issued a "TL" loaded file by Commander other than using the stealth meter. Personally I used it for testing purposes but it made things way too easy so in real game play I turn it off.
__________________
Nuke 'em till they glow! |
|
![]() |
![]() |
![]() |
|
|