![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Commander
![]() Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 476
Downloads: 62
Uploads: 0
|
![]()
Hi all
A new cooperative mission could be played only if both the 688i and the OHP are manned, so, not for a single player. http://okof4.free.fr/missions/DW/CO4...ammer_v1.02.mu Mission summary : 22 August 2007 despite many warnings, IRAN has now started to produce enriched uranium. Iranian government claim it's for civilian use, but this uranium could be used also for military purpose. US government, after consultation and agreement of NATO countries, organised a strike to destroy uranium stock and hardware recently sold by Moscow to Tehran to enrich the uranium. Iranian found an unexpected help with Russians, because Moscow need to improve his influence in this area. Not only uranium manufacture, but also military hardware was sold by russians, including a destroyer and some fighters to strengthen the Iranian defense against eventual attack. A 688i and an OHP were sent to strike the Iranians installations. The mission of this force is to neutralize the stock of enriched Uranium, and to destroy hardware, sold by russians, susceptible to produce it, before this hardware reach the nuclear installation. There is 2 naval base susceptible to shelter the hardware. We don't know yet which one is the right one. You will have a message to confirm the hard target ID during the mission (when OHP or 688i -and not the helo- will reach the datum). this is the main target for the strike. The secondary target is a building in a land base, where the futur enriched Uranium is stocked at this time. This target is a soft one, it's only one building, and will need a surgical strike. Near this building, there is lots of other building that shouldn't be destroyed. The goal is to show to Iran they couldn't scorn an international decision, and not to start a war with them. So, the soft target should be destroy without collateral damages, and this couldn't be done with TLAM. This is a job for the OHP with 76mm or for the Helos with hellfires. Unfortunatly, the 688i had a serious warning with his reactor some hours ago. And this could conduct to a strong problem during the mission. But this is the only US submarine in this sector, and it have to do the mission anyway. be ready to react at any reactor warning. The group is approaching the Iranian coast, still indetected. At this time, iranian are not aware of the US presence, and this will be an important element of surprise. The objective is to reduce the Iranian forces before they understand they are attacked, then proceed to the strike. With the destroyer, iranian sub are expected, consisting of a KILO, a Victor III recently sold by Russian, and an Agosta, recently sold by French. The air threat will consist of Sukhoi-33, TU-142 bear and some ASW helos, coming from the near airport. As there is also lots of civilian traffic on this airport, you couldn't attack it, and you will need to deal with inflight aircrafts all along the mission. You can engage them as you wish, but be carefull of civilian aircrafts. The key of this mission is to strike fast and strong, preserving your stealth until the last moment, before they realise they are attacked. This mission is designed for at least 2 players (1 in 688i and 1 in OHP), but as the OHP will be a bit overloaded of work, 2 humans in the OHP won't be luxury. So, 5 humans will be more confortable (2 in OHP, 1 in 688i, 1 in each MH-60) This mission could be played also with only 2 skilled humans (one on 688i and one on the OHP) but not solo. Be advised this is a VERY difficult mission, and you will probably need some tries to go only over the first DDG problem. I started this coop in august last year ... and after many MP tests, I think it's now time for release. |
![]() |
![]() |
![]() |
#2 | |
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
|
![]() Quote:
Short version: If the reactor ran a little hot during its test today, the SSN's out, especially seeing this mission is not exactly essential to the survival of America or anything. Have it collide with a fishing boat or something just before this accident instead, so it broke something. |
|
![]() |
![]() |
![]() |
#3 |
Commander
![]() Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 476
Downloads: 62
Uploads: 0
|
![]()
Well, you talk me about a briefing change finally.
You are right about the fact US have reliable reactors. Even if I remember something about a reactor ... not so reliable, named ... three miles island. But this doesn't prevent USA to come back to civilian nuke power, these late times, for economical and strategical reasons. |
![]() |
![]() |
![]() |
#4 | |
Navy Seal
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#5 | |
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
|
![]() Quote:
about busted reactors, eventhough fairly reliable, anything is possible.. when she was set to sail all checked out.. so at that point the welfare of the ship is in the hands of the crew... all a busted reactor takes is a few misreports of maintaince procedures from the reactor tech... so in a scenario as such, the fairly reliable reactor isnt to blame, maintainance crew is... how would simulate a fuxxored reactor, 688 ownship spwan w/ damage done already??? coolies ![]() OKO.. include busted reactor factor in, man that would be awesome.. an coordinated strike w OHP is key under these conditions... |
|
![]() |
![]() |
![]() |
#6 | |
Commander
![]() Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 476
Downloads: 62
Uploads: 0
|
![]() Quote:
![]() 50% of chance, at random places. And if you do'nt have the right reaction in short time ... you die (everything broken on the sub) if you like the "accident" concept, I made a tutorial with 1 out of 3 different accident randomly generated on this scenario (reactor / mine hit / flooding) => http://okof4.free.fr/missions/DW/tut...b_accident.zip As I know, now, how to examine each sounds existing in DW, I've probably had changed the .wav if I didn't forgot ... I dig it a bit better in this coop, using every sound DW could gave me for that. |
|
![]() |
![]() |
![]() |
#7 | ||
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
|
![]() Quote:
![]() |
||
![]() |
![]() |
![]() |
#8 | |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
|
![]() Quote:
![]() ![]() |
|
![]() |
![]() |
![]() |
#9 | ||
Navy Seal
![]() |
![]() Quote:
|
||
![]() |
![]() |
![]() |
#10 |
Commander
![]() Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 476
Downloads: 62
Uploads: 0
|
![]()
Nuke subs are the only vehicles were you need to give more coke to slow down
lol ![]() |
![]() |
![]() |
![]() |
|
|