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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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Mine laying was a part of the uboat war and I have an idea how it might be simulated in the game. I just don't know how you modders would do it.
To simulate a mission to mine an area, a coastal zone is the mission target and the sub is prepared with an appropriate number of torpedoes missing. The type II were used in this role early in the war. Getting into and out of the appointed zone and returning to base or resupply at sea is the goal. In real life, the sub would not have any immediate result, meaning they don't hang around to see if any ship runs into a mine. The mining mission was one of the most dangerous of the war. It should not be left out of the game. |
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#2 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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#3 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Thanks, I knew that much.
I meant that such missions could be included in a campaign file like NYGM or Grey Wolves so that a player would get them at random times instead of a normal mission. |
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#4 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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What's wrong with doing the same mission? I live for monotony! Nothing could be more exciting than to patrol grid areas....I mean look at all the different ones you get to choose from....some of them even have land! woohoo!
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#5 | |
Engineer
![]() Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
Downloads: 11
Uploads: 0
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