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Old 03-26-06, 06:21 AM   #1
Phylacista
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Default not credited for sinking T3 – NYGM TW or stock issue?

Hello fellow Kaleuns,

on my last patrol - the first with the outstanding NYGM Tonnage War Mod - I met a convoy and had a beautiful attack run which resulted in 3 T3 sunk with only 2 eels each.

All torpedoes where set for magnetic detonation (really calm water) and first tanker was hit twice under stern - right in front of the screws. Kept floating.

2nd one double hit right in the middle and it broke while exploding.

Last torpedo from aft tube blew away both screws from the 3rd tanker.

After evading escorts I switched to external view to see if the first tanker is slowing down (it was slowly listing to the stern after the hits) - I only saw its sinking bow (after more than one our after the torpedo impacts). Excellent damage modell, but I got no credit for this:

On the map there is the ship sunk icon:


But in my log the entry is missing:


Anybody knows what could cause this behavior and knows a workaround - or even better a fix - for this bug?
When the tanker sunk I was not far away but at 140m. I did a save after hitting the 1st (cause of RL dinner ;-)) but I'm pretty sure did not load it - could this be a cause or is it caused by the slow sinking of the NYGM Ship damage?

And for all those interested what happend to the T3 that lost both srews:
Beautiful surface shot after nightfall - 1 T1 broke his neck:


Again beautiful sinking, thx to Teddy Bär (this time with log entry):



And 12 hours later I see this:


(so I am not too annoyed by not getting creditet for the T3)

Haven't done the attack run yet, so cross your fingers :|\
eerhm on topic: Somone knows what caused my 11k ton problem?
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Old 03-26-06, 06:31 AM   #2
dize
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had the same with a c3 on my last patrol. i shot it out of convoy formation, and later went for him as he fell behind. i used some deckgun shots and another torpedo and he broke in 2 parts. i never got the shes going down message. i was surfaced and maybe around 1km away.
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Old 03-26-06, 07:47 AM   #3
thyro
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this issue also happened to me almost all the time while I played GW.

I often had replay the save-game (before attack) to rule out the problem. Often on 1st reload not only the target pin down with just 1 or two torps but also gave the credits and the sank was registered into the "captain's log".

Also other issue is the "unsinkable ships" that I think that is somehow related to the damage mod.

In my experience small merchants required 4 and 5 torps and then serveral hours to sink and several cases.

Large merchants took all stock of torps available in my sub and remained floating like nothing happened (my last case was a large tanker that took 11 torps in its right side hits spread from back-to-front, and didn't sink after 18 hours).

I'm sure that someone would eventually look into these problems and would solve them (hopefuly)
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Old 03-26-06, 08:00 AM   #4
Dowly
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Maybe I just had bad luck, but two last times I attacked a C2 (Greywolves mod), not a single torpedo struck the target. Everyone was set to 1m below keel with magnetic fuses.

Oh and the weather was calm. And the time was somewhere around June-July of 1942.
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Old 03-26-06, 11:10 AM   #5
JonZ
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I believe it a stock game issue.

I have some people complaint of that in my release of IuB 1.03 but I haven't really touched the hardcode that tells you if a ship is sunk or not.



Even Stock players have this issue:
http://forums.ubi.com/groupee/forums...3/m/3651081624
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Old 03-26-06, 12:01 PM   #6
Phylacista
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Thanks a lot Jonez that answers my question - would have prefered it could be avoided but if thats the way it is...

Right now I will try to bugger my first Task force: 2 Nelsons and 2 minor thingies plus 5 DE - of course I will go for one of the Nelsons..
when I'm not to busy attacking and doging I will do some screenshots...
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Old 03-26-06, 02:42 PM   #7
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Sweet. A photo of one of my Improved Task Forces.



I guess they do really spawn.

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Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh?

Improved Convoys mod!
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Old 03-27-06, 01:06 AM   #8
Phylacista
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Quote:
Originally Posted by jasonb885
Sweet. A photo of one of my Improved Task Forces.



I guess they do really spawn.

It was you who did that: Let me say: Thank You!

And I guess they do not only spawn - they do sink, too!:

First salvo of 2 torpedoes Type II didnt hit oder both were duds. I hoped the steamers would go unrecognized long enough and 2 were sufficient to slow down the BB:



First hit - second following in seconds(both set below keel):



only 10 minutes later:


next pics 15 min after torpedo hit - sequence shows approx. 1 minute:








most beautiful sunrise ever:




here we go:



I love the NYGM ship damage model but I am quite surprised it took only 2 torps to sink the nelson (one of them...;-)) - but how they to sink


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Old 03-27-06, 01:55 AM   #9
jasonb885
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Sweet.

I was hoping it would be BBs in center with a CL on each side, but I guess it didn't spawn out that way. Definitely IC, though, since stock always had them in a single column.

I just boomed a couple 'o Cargos earlier. They don't seem to explode, break in half, then sink, like they used to, though. Now sometimes they boom, settle, then sink eventually, but your WO knows they're dead already...

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Old 03-27-06, 02:17 AM   #10
U-Dog
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On the no credit thing.. just had a weird experience. I atacked a convoy & put three torpedoes into a T3 then crash dived as I was out of eels. Well the T3 apparently got away but there were three ships indicated sunk in grey. Found one still floating around and making a little noise- small or coastal merchant I'd say. Didn't look damages bu dead in the water and leaning to port. The seas were terrible at the time, but I dont know if they were abandoned or not?

Looked for the t3 after the convoy passed but couldn't find it.

Anyway just wondering if the grey sunk ships were due to weather or collisions ? (they weren't close to each other btw.

Also is it possible I damaged the T3 but when she went under it was credited to the weather ? I know the escorts never made a run at me- which was odd.
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Old 03-27-06, 03:32 AM   #11
Suicide Charlie
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Here's what I've learned through my experiences.

The stock game has a number of bugs that relate to this. I've encountered a number of stationary merchant ships that will not sink no matter what you do. I came upon these ships mostly via the random radio contacts. I've also run into a C2 or two that also refuse to go down.

All of this could or could not stem from not having a Weapons Officer on deck during the impact and sinking. Take a look at the link that was posted above. You'll find that he didn't have a WO on deck either.

My solution? I downloaded and installed RUB and I haven't had a problem since.
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Old 03-27-06, 09:07 AM   #12
Phylacista
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Quote:
Originally Posted by Suicide Charlie
Take a look at the link that was posted above. You'll find that he didn't have a WO on deck either.

My solution? I downloaded and installed RUB and I haven't had a problem since.
I did look at the link but I'm using NYGM Tonnage War which includes RuB - so thats not it. All officers were on station during attack.

Perhaps a save game issue as somebody mentioned above, but now I'm certain it's a stock game issue so I dont have to waste time reinstalling everything.

Thx everyone for your help
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Old 03-27-06, 11:35 AM   #13
Kpt. Lehmann
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Quote:
Originally Posted by Phylacista
Quote:
Originally Posted by Suicide Charlie
Take a look at the link that was posted above. You'll find that he didn't have a WO on deck either.

My solution? I downloaded and installed RUB and I haven't had a problem since.
I did look at the link but I'm using NYGM Tonnage War which includes RuB - so thats not it. All officers were on station during attack.

Perhaps a save game issue as somebody mentioned above, but now I'm certain it's a stock game issue so I dont have to waste time reinstalling everything.

Thx everyone for your help
I will confirm that for you as well.

SH3 save routines are just plain screwed up.
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Old 03-27-06, 12:31 PM   #14
Phylacista
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Quote:
Originally Posted by Kpt. Lehmann
I will confirm that for you as well.

SH3 save routines are just plain screwed up.
Thx again Kpt Lehmann - will keep an eye out next time I save my game.
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Old 03-27-06, 01:44 PM   #15
Suicide Charlie
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Have you only had problems after you saved a game (or do you mean when you load a saved game)? Interesting.

When I had the problem it wasn't after a save or anything. Oh, I also remember reading that using external view can possibly trigger this bug.

Hmm...
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