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Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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This is the message as recieved by Jungmann
He is testing on a clean vanilla gouldjg (or others who wish to try) here is an alpha version to use with the type VIIC only. http://rapidshare.de/files/6812504/D...ha_7c.rar.html I reduced the petty and officer's qualification effect by 25% plus the change to the Damage Control room interval 10/30. Additionly changes to the sub compartments similiar to any Zones.cfg to its end. The extra Health Points for the 7c was doubled, the armor level lowered from 25 to 10 to balance it out. No going 'mano y mano' with a DD on the surface. The HP allow for a longer hull while sinking and DC barage, instead you have more system damage and failures. I did not change floatation in Zones.cfg, I want the sub to start sinking if flooding becomes heavy, the other changes to this critical floatation ( by other mods) makes the sub unrealistically resistant to sinking from flooding. Having a qualifed and rank crew is very important in order to get decent repairs. So spend renown on a ranked crew. Try it at different years on the U-505 mission. Repairs and station effeciency go hand in hand. This means low ranked and unqualified crew will need some more to work a room. Engine room example takes 6 seaman, whereas a cheif Sr. Petty officer with machinist qualification can do the work of three seaman. A middle ground cheif petty can do the work of two seaman. This helps to stretch out the repairs. The only place I can see with intervals giving a decent bonus, is the torp room. Minimum amount to load, then time is cut down by half about 66% then at 100% it is shorten some more. The radio room I need to adjust some to get 100% with fully ranked and qualifed crew. Only the Damage Control Team can repair the rest quarters. their is no self repair from crew there. I am not mesing with crew fatigue for this (which obviously can make it even harder to repair via causing bow torp/engine room and such to have a higher fatigue rate and step ala gouldjg work). Stock game. I made NO changes to fatigue. I only lowered the qualification number for the Petty Officers, and main Officers by 25%. that is it. No fatigue change from stock. I want people to do their own chages if they want to. As for Zones.cfg. You can try whatever you want. I just put a basic miminal changes in there to work. Damage to hull, you can go even further up on Health Points and lower the armor even more; but be careful, it could cause your Uboat to be a tank. Have you tried to play the alpha at different years using the U505 mission in a VIIC? So far for an alpha, people seem to like it. It makes death a long drawn out scary feeling without turning your Uboat into a tank. It is set up so peeps can use their own version of Zones.cfg and Fatigue if they wish. I only made a small change to qualifications effect and the small change to the Damage Control. Biggest change is to the sub.zon file. Did you know the checking off the realistic repairs option at the start of a game may not even be working it seems? It is always stuck at fast repair option. In the stock game it may be a bug. |
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