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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
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What are the electric creep engines on this boat ? I just got hammered again, with the port and stbd main electrics destroyed, but both creeps were intact, but the boat wouldn't move.
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#2 |
Stowaway
Posts: n/a
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A feature that was never implemented by the Dev's (sadly). Its time to blow ballast and high tail it to home at flank ASAP - Goodluck, I think your gonna need it.
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#3 |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
Downloads: 0
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Ah damn!!!!!!!!!!!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Stupid dev's............................................. .... |
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#4 | |
GWX Project Director
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#5 |
Commander
![]() Join Date: Sep 2001
Posts: 445
Downloads: 0
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you got hammered in a XXI!!!!
in a Type XXI!!! tsk... tsk... tsk... ![]() (runs and hides below decks) ![]() --Mike |
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#6 | |
Captain
![]() Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
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#7 | |
Captain
![]() Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
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#8 | ||
GWX Project Director
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The short version of the answer to my own question though is "no." ![]() It would require that more code be written and new entries generated... which would appear to require the SDK! ![]() ![]() ![]() |
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