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Old 01-16-06, 08:37 AM   #1
Der Teddy Bar
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Default Not Your Grand Mothers RUB Campaign Mod Ver 1.1 released

Not Your Grand Mothers RUB Campaign Mod Ver 1.1 is now available.

There are two versions of the Mod, one version is for NON rub installs i.e. SHIII patched to Ver 1.4b only and a SHIII 1.4b with RUB 1.45 installed.

The difference between the versions is minor. RUB 1.45 includes two additional ships, the NHOS Hospital Ship & NKGM Large Cargo ship. There were only 5 instances that needed changing.

These two ships have been substituted with the British Auxiliary Cruiser and the Troop Transport in the NON rub version of Not Your Grand Mothers RUB Campaign Mod Ver 1.0 as if you do not have the MHOS & NKGM ships then the game would not load the mission. As to include these ships would add another 6+ Mb’s I chose not to do that.

Not Your Grand Mothers RUB Campaign Mod Ver 1.1 NON rub Version

Not Your Grand Mothers RUB Campaign Mod Ver 1.1 RUB 1.45 Version
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Old 01-16-06, 08:56 AM   #2
HEMISENT
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Downloading now Teddy, Thanks.
Perfect timing I just returned to Brest in a beat to death VIIC with 21% hull integrity so I'll install immediately.
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Old 01-16-06, 09:45 AM   #3
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Downloading Now
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Old 01-16-06, 10:42 AM   #4
Schultzy
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looks good thanks, downloading now!
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Old 01-16-06, 10:58 AM   #5
Panama Red
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You say in your readme file three times:

CREW RATINGS.
Programmatically changed all values for “CrewRating=0” to “CrewRating=1” and (original) “CrewRating=1” to “CrewRating=2”. (Teddy Bär’s original idea.)

What CrewRating are you talking about ???
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Old 01-16-06, 12:01 PM   #6
GT182
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Downloaded, thanks Teddy.

Now to get back to port to load the mod. Just sank over 50,000 tons of shipping. Got the Corvette and Aux Cruiser which left the convoy completely unprotected. Sank 3 "heavy" ships with DG while waiting for torps to load. Twas a very good patrol.
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Old 01-16-06, 02:22 PM   #7
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Cant wait to get back to port to try.
only 45 more days left on WaW patrol 15
Rats it went down in the middle of the dl. Went back to page it said no data guess its crowded now I gotta wait. anywhere else?
oh well back to the boat.
Got it 6:21pm PST
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Old 01-19-06, 01:24 AM   #8
Der Teddy Bar
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zombiewolf,
This is not a 'have to be in base' mod. This can be installed at any time.
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Old 01-19-06, 02:47 AM   #9
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using and enjoying it now
thanks
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Old 01-19-06, 03:09 AM   #10
Salvadoreno
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yo u said u needed other certain mods for this one.. Where can i get those, never heard of em.
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Old 01-19-06, 06:21 PM   #11
Der Teddy Bar
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Quote:
Originally Posted by Salvadoreno
yo u said u needed other certain mods for this one.. Where can i get those, never heard of em.
This is a stand alond Mod that does not require any other mod.

It will however be part of a larger Mod package.
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Old 01-28-06, 06:44 AM   #12
GlobalExplorer
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Hi Teddy Bär,
I have just found out that in your hand edited entries (Hospital ships etc) you mixed up the order of the Type and Class properties in Campaign_RND:

[RndGroup 1718.RndUnit 1]
Type=103
Class=NHOS
..

This should in fact be:

[RndGroup 1718.RndUnit 1]
Class=NHOS
Type=103

At least that is how the mission editor would write it.

I don't know if the entries get skipped when Sh3 reads you entries, but it is definitely a problem for applications that read the data sequentially, like my Sh3Gen.

Looking forward to play your campaign!

GlobalExplorer
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Old 01-28-06, 02:45 PM   #13
Stiebler
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GlobalExplorer wrote:
Quote:
I have just found out that in your hand edited entries (Hospital ships etc) you mixed up the order of the Type and Class properties in Campaign_RND:

[RndGroup 1718.RndUnit 1]
Type=103
Class=NHOS
..

This should in fact be:

[RndGroup 1718.RndUnit 1]
Class=NHOS
Type=103

At least that is how the mission editor would write it.
Sorry if that's given you any difficulty.

However, the data lines are not fixed within ship descriptions. SH3 can read them in any order. That's why they are written as:
Type=103
Class=NHOS

and not as:
103 ;; Type
NHOS ;; Class.

This is a fairly standard way of entering data into a class or structure, that (in principle) allows error checking as the data is read. Who knows whether the original programmers actually carried out error checking?

But you should consider this for your own mod.

Stiebler.
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Old 01-28-06, 03:26 PM   #14
GlobalExplorer
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Quote:
Originally Posted by Stiebler
GlobalExplorer wrote:
Quote:
I have just found out that in your hand edited entries (Hospital ships etc) you mixed up the order of the Type and Class properties in Campaign_RND:

[RndGroup 1718.RndUnit 1]
Type=103
Class=NHOS
..

This should in fact be:

[RndGroup 1718.RndUnit 1]
Class=NHOS
Type=103

At least that is how the mission editor would write it.
Sorry if that's given you any difficulty.

However, the data lines are not fixed within ship descriptions. SH3 can read them in any order. That's why they are written as:
Type=103
Class=NHOS

and not as:
103 ;; Type
NHOS ;; Class.

This is a fairly standard way of entering data into a class or structure, that (in principle) allows error checking as the data is read. Who knows whether the original programmers actually carried out error checking?

But you should consider this for your own mod.

Stiebler.
That's all correct, but:

Have you ever tried to write a parser for the .mis files that uses something "safe" like GetPrivateProfileString() ?? I did, and, depending on the language, it takes 10-15 minutes to parse one of the .mis files. Thats because for every access in the form (Key,Section), the whole file must be searched. With ~200.000 lines in one file this gets a bit, er, slow. My current parser reads the file into an array, and then parses it in one direction. So in fact, it parses the whole file in a bit more than the time one (!) access to GetPrivateProfileString() takes. I'm not saying this is the best practice, but it is very fast, and I think Ubi will do it in a similar way, though probably more robust.

I highly doubt that the order can be completely random, otherwise Ubis parser would be extremely slow. Smaller deviations like the example will work, but I personally would not mess with these things.

This is just my personal opinion. But I think this is a bit like not paying attention to case sensitive names and saying: but it's working. In the long run, you will shoot yourself in the foot.
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Old 01-28-06, 06:53 PM   #15
bill clarke
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I have Not Your Grand Mothers Ship Damage Mod Beta 10.1.36-1
should I down load this new version and over write the files ?
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