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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Seaman
![]() Join Date: Dec 2005
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http://members.tripod.com/IndyMaru/IndyMaru.html |
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#2 |
Navy Seal
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I think we all have respect for the men who perished on the Indianapolis, but let's not forget it's a game - and any realistic scenario is and should be plausible.
If I had concerns of this type, I would never play a German or Finnish unit in World War II games. But here I am in SHIII... :hmm: |
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#3 | |
Seaman
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![]() I am just a bit sensitive on the subject, and I understand why others might not be. But back to the orginal post about a "Japanese Submarine Ace"... I didn't think there was such a thing ![]() But seriously, given the poor showing of the IJN sub fleet in WWII I doubt playing as a Japanese sub commander in SHIV would be a lot of fun if it were simmed "historically correct". |
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#4 |
Navy Seal
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Well, I think it might be the "Type XXI uber-boat syndrome" we're dealing with here
![]() People are fascinated with the size of the I-400, and/or the potential of the famous Long Lance torpedoes (which were ways ahead of anything either the Allies or the Germans had at the time). But they never achieved much of anything. Much like the all-too-late Type XXI. Ubi, being aware of this tendency, might well be tempted to include some of those "uber" things that fascinate some people so much :hmm: |
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#5 |
Samurai Navy
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Im in the "Fix SH3 first crowd".....though the Pacific theater seems like the perfect add on to complete the sim.....as it is....I still see too much wrong with SH3 to jump on a new game bandwagon...which why I hope it is an add on/expansion pack/major patch....but that is me
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#6 |
Seaman
![]() Join Date: Dec 2005
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I wouldn't mind the Pacific Theater being as an add-on to SHIII, or even like UBI did Pacific Fighters which could be installed as an expansion to IL2FB or as a stand alone.
But fans of PTO Sub sims have been waiting a looooooooong time for anything that would interest us. |
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#7 | |
Dutch Sea Lord
![]() Join Date: Jan 2002
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![]() Quote:
![]() - - - some time later - - - Ah, got it. • Pacific Theater of Operations The Pacific Theater of Operations (PTO) is the term used in the United States for all military activity in the Pacific Ocean and the countries bordering it, during World War II. |
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#8 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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I don't want to look too far ahead into the future, because I am still very much into SH3, but I am looking forward to joining the PTO.
I want to have a Balao... ANd damnit, I want to be an American! ![]()
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#9 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
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I want I want I want.
Being realistic to what you might get would make a Dutch sub or an Italian sub unlikely. Put yourself in the Dev shoes and ask what would have wide appeal not what one guy might like. They must decide what will work well and have broad appeal to be profitable. Darn if only we made the O21, this thing would have sold much better! Not likely mate! While stereo typing Italian and French as cowards does not represent the majority of good men in those navies it is how history recalls them fair or not and that makes them of little interest to 99.99% of potential feed my children, customers. As Good as the Royal Navy was (is!) submarines in the Atlantic are called U-baots and are for Germans, perception is what people buy not your (or my) form of reality. Those British guys are so polite, are you sure they are not gay? People prefer playing Germans or Americans more than any other nationality! Why? (Can’t wait to hear all the nationalistic whining about this!) The Germans are the ultimate bad guy, the Darth Vader syndrome. The guys you love to hate and hate to love. (and the Kriegsmarine was considered an honorable enemy to alleviate guilt a bit!) As for good guys, the yanks are smart mouthed misfits that are not wearing white hats but coming to kick your butt, the Hans Solo syndrome. So, when you sit down and say, how can we do this and pay the bills you do the Germans in the Atlantic and the Americans in the Pacific. That is where the majority of interest will be. So tell me I am completely wrong and it is a Dutch campaign in the Pacific that would be a bigger draw or an Italian one in the Atlantic. What next, the Greeks should be an add on for the Med? What no sub named the Papamicolis? How can SH4 succeed? Sorry, but I just love these narrow I wants that have no chance of doing anything but reducing profitability and reducing future simulations if ever considered! I do hope they update SH3 as part of SH4, which would be a big draw giving cause for those not interested in the Pacific to buy it anyway. I agree the fact the Atlantic starts easy and gets progressively harder makes for a perfect game scenario. Perhaps the US campaign should be 1942-43 before the slaughter begins in 44 but it will be a challenge to buck history and make it harder as one plays. I do hope they do a Japanese campaign using the smaller boats as a choice. Those big ones you all are longing for handles poorly, dove very slowly and were weak structurally compared to what you are use to in the Atlantic. You will think a Type IX is a sports car when you get into an I–boat. You will have little chance against mediocre AS craft because the boats just don’t turn well. There is the mod makers to improve things (again) once SH4 is released and the fact they are doing one is a super Christmas gift, IMO Wulfmann
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#10 | |
Dutch Sea Lord
![]() Join Date: Jan 2002
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![]() Quote:
And also remember that most Dutch subs in PTO where under Allied/American operational command, so they could fit in very well in the dynamic campaign the dev-team is gonna design anyway. They should just do some tweaks that ensure that the skippers on the Dutch boats generally have Australian home ports (like Freemantle) and do more than average patrolling/secret ops in the Dutch East Indies compared to the US subs. So actually the only time consuming thing the dev-team has to do is make a model of a Dutch sub. That is all. Last but not least: The Dutch subs had many really unique features --like snorts (even before the Germans) and tubes that fire sideways-- which would make every subsimmer go wild ![]() ![]() |
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#11 |
Navy Seal
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Hey, I'll take a boat with some sideways snorts
![]() Seriously though, I wish they'd take a cue from the "Forgotten Battles" approach and let us sail some of the lesser-known forces ![]() |
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#12 |
Admiral
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In that case, Italy would first come to mind... Nobody knows a dang thing about Italian subs... Not even the Italians!
![]() That would make for a perfect unknown theater, similar to IL2 and Russia.
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#13 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
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"Silent Hunter, by SSI. One of my readers says, "Submarines during World War 2 became an important weapon of the combatants. Silent Hunter by SSI is perhaps the best made simulation to date of sub warfare. The game provides single or historical scenarios, along with a campaign game covering the entire Pacific War. All realism settings can be changed by the player to suit his or her own playing style. Also, a sub tour and interviews with William "Bud" Gruner, commander of the U.S.S. Skate during World War II are provided.
Patrol zones range across the whole area of the theater of operations. Nine sub types are yours to command, along with direct or auto control of the deck gun and computer controlled AA guns. Four torpedo types and new technology appear at the appropriate times in the campaign game. In additon to the hunting of enemy ships, photo recon and lifeguard duty are also part of the experience. As of this writing, I have been through several campaigns and have so far counted 47 seperate ship types. Of that 47, there were 9 carrier types, 5 battleship types, 5 cruiser types, 5 light cruiser types, 10 destroyer types, 2 patrol craft types, 1 sub type, 9 freighter types (cargo to troops) and 1 sampan type. One patrol disk has been released, adding new patrol zones. Another is promised in the near future. From my perspective as a gamer, the graphics are excellent, the ship types various enough so as not to get boring and the AI smart enough to take appropriate action. The control of the realism settings is a big plus. The patrol disk concept is a good way to add to an already great game. There has been a patch or two released that have made the game one of the most stable I've ever seen. I've played all the others and this game is the only one which has kept my interest. Give it a try, you won't be sorry. The game requires at least a 486DX/66 or better; with 8 megs ram, a 1 Mb SVGA graphics card, a double speed cd-rom drive and a mouse. On a P90 with 16 megs ram, it runs like a dream." My desire for SHIV.This observation is nearly 10 years old. SHIV,need only be an enhancement,to be the worlds best seller IMHO. :/\rlz: |
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#14 | |
Admiral
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#15 |
The Old Man
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I quoted those specs,because SHIII, is such a hog.Nothing new,just enhancement to keep developers job securty.Specs are 10years old.
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