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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
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I've been designing a mission lately and came to an interesting conclusion: Skilled players could potentially draw the game out for about a week.
All of this depends a great deal on luck as well, and the results are probabilistic (Koopman equations for random search and exhaustive search). One can always get lucky and have things happen very fast, but the fact remained, most of the time, the scenario would take a really long time to play. Given what I was able to determine from my research and experience, that was completely realistic too. As an ASW geek, I try hard to make scenarios which have some depth to them (get it?), but I'm also aware of the short attention spans of most players. ASW in particular has the problem of being slow paced. Has anyone developed a good rule of thumb for compromising between realism and playability? |
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