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Old 02-25-06, 12:13 AM   #1
GunnersMate
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Default Active Buoys 3 grams Why?

Just like the title - Why? :hmm:
Is it to balance/penalize between using passive vs active buoys?
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I\'ve lost the bleeps, I\'ve lost the sweeps, and I\'ve lost the creeps.
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Old 02-25-06, 12:19 AM   #2
TLAM Strike
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I think it has to do with the increase of data recived from the buoy. Think of each GRAM as a segment of you platform's Buoy CPU. In Onmi mode it only has to deal with one hydrophone, in directional it has to deal with all, and in Active it has to deal with all the hydrophones plus the active processing subroutines.
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Old 02-25-06, 12:22 AM   #3
GunnersMate
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But all the directional data has to be digitized anyway. Ambient sound is ambient sound it gets proccesed whether active or passive.
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\"Sir they just fired an Exocet at us!\"
\"Very well, Bosn pipe Sweepers\"


I\'m having trouble with the radar, sir.
What\'s wrong with it?
I\'ve lost the bleeps, I\'ve lost the sweeps, and I\'ve lost the creeps.
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Old 02-25-06, 12:26 AM   #4
TLAM Strike
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Exactly, you are not just swtiching modes you are adding features too you're current modes. With active the current modes vanish from the GRAMs and are replaced with "Supporting CH:_" but I imagian their subroutines are still in use plus what ever subroutines are being used to process the active returns.
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Old 02-25-06, 12:45 AM   #5
Henson
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I figured it was probably a game balance issue. Instead of using lines of active buoys to 'drive' contacts, they designed the game so that you can only effectively use 1 (maybe 2) active bouys at a time, giving MP opponents more opportunity to evade effectively.
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Old 02-25-06, 02:23 AM   #6
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To my knowledge the use of the GRAMs is just like in real life.

1 GRAM : Omni-directional data (just frequencies)
2 GRAMs : Frequencies & Bearing#
3 GRAMs : Frequencies (ok you don't see them but they are there), Bearing and Distance.

I read a more detailed explanation some time ago, basically it has to do with processing stuff and the available processing power and channels. You have to use more channels to use the active mode of a DICASS then just using its Omni-Directional mode.
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