![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
|
![]()
Am I wrong. I thought the Attack Periscope was 1X. The scale currently on the Observation Perscope is much more useful for determining range.
Are the optics reversed? Could the views be switched?
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
![]() |
![]() |
![]() |
#2 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I think it's right. The attack 'scope gives a clearer picture. I would assume that the scale on the attack scope is also 1.5, so you don't have to do any converting.
|
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
|
![]()
Attack scope is 1.5x and 6x; Obs scope is 1x and 4x. In theory, the obs scope tilts higher (so you can scan for aircraft before you surface - this seems to be modeled in the game) and also lets in more light so sometimes it's better to use at night/dusk/dawn (not sure if this is modeled in game - I can't really see any difference myself).
The attack scope is smaller and therefore creates less of a visible wake on the surface (obviously important to help avoid being spotted during attack approaches) - not sure if this effect is modeled in game or not. The scopes on the Type VIIs and IXs that I've tried so far all seemed to be set up correctly from this perspective - can't remember if the Type II has both (been a while since I've used one of those). Good luck and good hunting!
__________________
![]() |
![]() |
![]() |
![]() |
#4 |
Sonar Guy
![]() Join Date: Jan 2005
Location: United States
Posts: 376
Downloads: 19
Uploads: 0
|
![]()
The size is modeled into it, as far as the other points I'm not sure.
|
![]() |
![]() |
![]() |
#5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
The 'Sky' scope in the game does indeed crank almost straight up. It doesn't let in more light and it doesn't have a wider field of view, and it should do both.
As for the wake being spotted, I've no idea. |
![]() |
![]() |
#6 |
Weps
![]() Join Date: Jan 2006
Location: Seattle, WA
Posts: 358
Downloads: 0
Uploads: 0
|
![]()
The Obs. scope is wider view so that you can also scan the horizon faster looking for targets, so says the manual, then swith to attack scope when going in for the kill, since its smaller. It has less view but you already found what you're looking for.
|
![]() |
![]() |
![]() |
#7 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Really? I've never noticed the wider view. I'll look for it next time, and if it's there I'll cheer. Loudly.
|
![]() |
![]() |
#8 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#9 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
|
![]()
Yep - ran some tests while out on patrol tonight - was kinda rough cause I wasn't near port or anything to use as a good landmark, but basically it appears that the attack scope is approximately 40 degrees across, while the obs scope is about 60 degrees across (both at minimum magnification levels) - that would seem to make sense given that the obs scope is 1x and the attack scope is 1.5x, so it looks like they modeled this one about right
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#10 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
That's good to hear. I like the fact that they modelled it at all, and that it cranks up higher. Just to make myself use the Obs scope more I won't use the Attack scope unless I first climb up into the conning tower to get to it.
Thanks for your work in finding this out. |
![]() |
![]() |
|
|