![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Samurai Navy
![]() Join Date: Feb 2006
Location: New Jersey
Posts: 565
Downloads: 0
Uploads: 0
|
![]()
I have an enemy south of me at about 1km, moving south at 7knots. I made a little diagram below just to show you the positioning. Again, he is heading south. I need to get perpendicular to him so I can hit him with a torp at 90 degrees. But I don't know much about intercepting even though I have read a bit on it, and don't know how to figure out how fast I need to go, and where I need to set the point that I need to make a turn toward him this was I can be in a good position for the shot.
* me * him |
![]() |
![]() |
![]() |
#2 |
Weps
![]() Join Date: Dec 2004
Location: periscope depth
Posts: 354
Downloads: 5
Uploads: 0
|
![]()
I know not the immediate answer but here is a link to an excellent document:
http://www.paulwasserman.net/SHIII/ aka Wazoo's Tutorial, I think section 3 ![]() |
![]() |
![]() |
![]() |
#3 |
Samurai Navy
![]() Join Date: Feb 2006
Location: New Jersey
Posts: 565
Downloads: 0
Uploads: 0
|
![]()
Great. Thanks man!
|
![]() |
![]() |
![]() |
#4 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
|
![]()
Intercepting a ship, so long as you know generally its course and speed, is cake. Its not science really. You can use math to determine how long it will take going a certain way at a certain speed to overtake your target but really all you have to do is head at a diagonal angle towards him and off to one side a bit (in your case SE or SW) so that you dont come within range of him seeing you. Then you have to select a speed thats faster than his (obviously more than just 1 or 2 knots faster) and once you reach a good distance between you two you can straighten out and go parallel to his course. You should then over take him and follow basic protocol in attacking a ship.
However before you should decide if its worth the time and fuel to chase him. If it turns out to be a dinky little merchant then its a big waste of your fuel (remember that overtaking a ship going 7 knots can take alot of fuel). |
![]() |
![]() |
![]() |
#5 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
Downloads: 0
Uploads: 0
|
![]()
http://subsim.com/phpBB/viewtopic.php?t=48026
Also try the Wiki manual... there's a sticky subject about it on the top of the forum |
![]() |
![]() |
![]() |
#6 |
Samurai Navy
![]() Join Date: Feb 2006
Location: New Jersey
Posts: 565
Downloads: 0
Uploads: 0
|
![]()
OK. I checked the tuturial on http://www.communitymanuals.com/shii...epting_Targets.
There is one thing that I don't think they explain. And I went through this twice in the game where I find a ship, and do the whole triangle thing. The one thing I don't understand is how do I figure out what my speed needs to be so that me and the target meet at the same place at the same time? He mentions that he is doing 17kts. Well if I do that speed in my situation, I will get there way early. Or is early a good thing so I can turn off my engines, bring down my scope and wait? Or can they still sense I am there and just take off? |
![]() |
![]() |
![]() |
#7 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
Downloads: 0
Uploads: 0
|
![]()
No no... didn't you read the part where it says that Claren's method is incorrect?... There's a small link there (that appears as a blue number one) that gides you through the correct procedure
Here it is again in case you didn't see it: http://www.subsim.com/phpBB/viewtopic.php?t=47980 This method is basically the same as described by Claren except that this one is correct. And to address your speed question directly; in step four of the tutorial presented in the linked that I mentioned above you get to choose whatever (within reason) speed you want (when you draw the circle). |
![]() |
![]() |
![]() |
#8 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
Downloads: 0
Uploads: 0
|
![]()
To avoid further confusion on this matter I have edited the Wiki manual and it now has the correct procedure. So just go back and reread it.
|
![]() |
![]() |
![]() |
#9 |
Samurai Navy
![]() Join Date: Feb 2006
Location: New Jersey
Posts: 565
Downloads: 0
Uploads: 0
|
![]()
Good stuff. Thanks Dantenoc! Your method makes perfect sense. I thought there was something wrong with me when I was trying the other way and having problems with it.
|
![]() |
![]() |
![]() |
|
|