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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
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#2 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
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that is normal for SH3 getting the Improved Convoys Mod helps with this
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#3 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
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I use RuB 1.45 + HT 1.47 and there is this mod.
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#4 |
A-ganger
![]() Join Date: Aug 2005
Location: Sweden
Posts: 74
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Hey NiKuTa!
Very nice instruments you have for speed, bearing and depth ![]()
__________________
Always check your radar. ![]() |
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#5 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
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#6 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
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Why this happen with convoys ???? Anybody know ????
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#7 | |
Blade Master
![]() Join Date: Jan 2002
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Nothing can be done, end of story. |
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#8 | |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
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#9 | |
A-ganger
![]() Join Date: Aug 2005
Location: Sweden
Posts: 74
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__________________
Always check your radar. ![]() |
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#10 | ||
Blade Master
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"end of Story?" :rotfl: |
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#11 |
Pacific Aces Dev Team
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Yes, increasing the distances between ships in convoys helps to cue the problem. This often happens just after a convoy is 3D-rendered in the stock campaign.
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#12 | |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
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