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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
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Was playing the U505 single mission and was trying to see how well i could do without the continued use of "gods eye". Well I was doing reasonably well taking reports from my sonar man utilising silent running and decoys. I managed to sink 2 Everts class DD's, but the 3rd everts got me, all of a sudden my hull is down to 17%, what the ****. a quick check with gods eye, revealed thoses blasted bombs sinking around me, one ofr more must have got me.
So guys, is there a way to know that these have been fired ? certainly the sonar man said nothing, unlike with DC's and "wasserbomb". |
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#2 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
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Even if you know ahead of time that Hedgehogs are on the way, there's nothing you can do about it. There is absolutely no way to dodge an oncoming salvo of those things. It's impossible.
Just sit on your keister and watch the fireworks... :rotfl:
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#3 |
Captain
![]() Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
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I have read in various threads that the asdic in this game is better than it was historically, and that there are no thermal layers moddeled, is there a mod that address these 2 issues ?
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#4 | |
Rear Admiral
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And yes, there are mods to fix that. |
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#5 | |
Captain
![]() Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
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#6 | |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
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Weren't hedgehogs fired at a distance of 250-350m or so? If so, historically, wouldn't they still have you detected at such a distance. More, have a look at this page. It says there, under "147F Type (1943)": "This new design, which added depth determining capability, could accurately track a target within 20 feet." Ouch! ![]() |
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#7 | |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
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![]() ![]() ![]() EVEN the PT-boats got them in -44. Although they need a direct hit in deep water to damage you. Watched for fun once how I passed between two of these buggers. Also for DD:s expect a DC attack 10 seconds after the Hedgehogs as well. ![]()
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#8 | ||
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
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Great link by the way ! Thanks!! ![]() ![]()
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#9 |
Lucky Jack
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Hedgehogs
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#10 |
Rear Admiral
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When i made my prior response i think i was thinking of super acurate Depth charges. HH's are "ahead thrown" while active sonar contact could still be maintianed (which was the whole idea) How well they can mainitain contact before the HH's are thrown i dunno. I have no idea of how far a HH is thrown , versus the min range of active sonar.
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#11 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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I understand it can track a target with +- 20 feet error, not clarified if in range or in depth, seems to talk about depth. I dont think so it means the device can track a target nearest as 20 feet. I am wrong ? PD : Good site Lady...downloaded and stored. ![]() |
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#12 |
Lucky Jack
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NOT AGAIN
![]() Hedgehogs I hate them ![]() |
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#13 |
Rear Admiral
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My (rather gamey) solution to HH's to enhance my own enjoyment of the game was to make them detonate starting at 200 meters, with a 50 meter accuracy.
Meaning that at 200 meters to 250 meters they will randomly detonate. So if i get under 200 meters fast enough, i have a fighting chance, but they can still get me, depending if they detonate before they reach me or not. net result is going deep is the only thing that can save my hide, but DC's at that depth can really put the hurt on. If i get any hull intergity loss, at that depth, the boat goes *crunch*. I can hit flank, blow ballest, and try ands surface, but ive yet to make it to shallower depths in time before hull intergrity went to 0. |
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#14 |
The Old Man
![]() Join Date: Nov 2005
Posts: 1,376
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i wuz playing online and the detroyer used that weapons that fires 10-15 bombs in a circle that surrounds the uboat
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