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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2005
Posts: 22
Downloads: 19
Uploads: 0
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Hello all,
I was wondering if there was someone working on a death view mod...ie instead of the mission screen popping up as soon as you are killed, we get an external view of the sub as she spirals down into the dark, bubbles and oil streaming from here...then get the post mission screen pop up. I was playing multi-player with externals and a human U-boat was sunk. I saw the externals of her and it looked very good ( no if you were in here though ) I think it may add a little if it could be done. The current method, although perhaps more accurate, seems a little abrubt. Bear |
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#2 |
Weps
![]() Join Date: Apr 2005
Location: Australia
Posts: 366
Downloads: 17
Uploads: 0
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I also hate the death screen, it really kills the immersion and doesn't give you a chance to look around.
I was killed 'by collision' yesterday and still have no idea what I hit ![]() Maybe you could change to 'critical damage' TC setting to '0' so it pauses the game when you are just about to die? |
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#3 |
Mate
![]() Join Date: Apr 2005
Location: Manchester
Posts: 59
Downloads: 287
Uploads: 0
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I agree with JG a good ending or should i say for the crew and Captain a bad end
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Enjoy the War for the peace will be Hell. |
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#4 |
Mate
![]() Join Date: Apr 2005
Location: Melbourne, Australia
Posts: 52
Downloads: 0
Uploads: 0
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You do have to ask how immersive / authentic is it to see your self dead/dieing in your sub from a 3rd person view....
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#5 | |
Watch
![]() Join Date: Apr 2005
Posts: 22
Downloads: 19
Uploads: 0
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#6 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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I hate the dead screen !!! It is the most i hate !!
![]() I cant understand the dev team ..... why they done it. Good if some one discover how to KILL the actual dead screen. ![]() |
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#7 |
Navy Seal
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"Nobody knows what happens when you die"
![]() Maybe when you die, you get to watch your sub sink. A somewhat humorous touch would be to use the Flashpoint-type death where you turn into a seagull. And so do all of your crew. And then we know where those flocks in port come from and why they won't stop bothering your damn sub :rotfl: |
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#8 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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I remember circleing the enemy positions as a seagul in multiplayer to give them away. Close air support at its best! ![]() what do you guys want insted of the death screen?
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#9 | ||
Stowaway
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#10 | |
Weps
![]() Join Date: Apr 2005
Location: Australia
Posts: 366
Downloads: 17
Uploads: 0
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#11 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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The game must to continue as in many other sims. Dead screen must to appears only when i press Escape key. |
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#12 |
Lieutenant
![]() Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
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Yeah... It should be like in Silent Hunter 2.
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#13 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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The ideal is only exit when you hit space
or a screen "your sub has been destroyed, click here to continue" other simulators let you stay in the game after your destruction. like sub command, forgotten battles,...
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#14 |
Stowaway
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perhaps you should have the old, 'life passing before your eyes routine' - baby u-boat catpain - close up of mama's tit, childhood chums, and so forth until you see pictures of nazis, u-boat school - all flashing by so fast you can't really grasp it - then a dark tunnel with a light at the end.
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