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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Feb 2006
Location: New Jersey
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I'm not sure if this is the right place to be posting this, but does anyone know of any online guide that covers the finer details on how to play this game, including firing solution information?
I only played SH3 briefly before I ran into problems with my machine, and have a desire to learn more about how to play before SH4 actually comes out. |
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#2 |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
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I was thinking along the same lines and wondering if some of the SH1 stuff could be recycled/reposted. Sure, the graphics will be different (but not that different if the stuff was portrayed accuratly and will be again) - but the concepts, functionality and methodolgy would be the same.
Too bad I lost all of my SH1 stuff when I moved. Barkhorn. |
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#3 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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Do you still have SH3 to play with? Not much point unless you have something to practice on.
There's a couple of tutorials in the noob guide here: http://www.subsim.com/radioroom/showthread.php?t=96026 Not sure how different targetting will be in SH4, though the principles should be similar. |
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#4 |
Samurai Navy
![]() Join Date: Feb 2006
Location: New Jersey
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Well for me, if the guide is specific to SH3 that's fine with me. SH3 was the first sub sim I ever played. I really liked it, but my machine took a dump on me, so I was never able to play it much, or learn how everything works.
So I'm getting ready to purchase a new machine, along with SH4 of course, and would like to do some reading in my spare time of how to actually play. Obviously the most important thing to me is how to set a firing solution. I need to learn it from the ground up. |
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#5 |
Samurai Navy
![]() Join Date: Feb 2006
Location: New Jersey
Posts: 565
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Greta, thanks boris. If anyone has anything else that would be great too.
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#6 |
Loader
![]() Join Date: Mar 2005
Posts: 90
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I hope it is like the first SH1. You would look through the scope and have a reconization manaul open. Choose the type of ship it was in the manual. You would give your bow angle postion of the enemy ship. Then click the waterline and the highest point of the ship. Then would would click gather target information. The longer you let the stopwatch go the more accurate your readings would be. Normally 45 to 60 seconds was good to get a reliable TDC to launch your Torpedoes.
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#7 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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#8 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
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I've never seen a sim where the Stadimeter actually worked very well. I have hopes with SH4 but I'm already set to be disappointed with it. Moving it up in (relatively) large jumps just never worked too well for me in getting an fairly accurate range.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#9 |
Loader
![]() Join Date: Mar 2005
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In SH1 I thought it worked very good, maybe too good. Then again unless your close to a Typhoon its pretty smooth sailing on the Pacific.
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