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中国水兵
![]() Join Date: May 2006
Posts: 272
Downloads: 162
Uploads: 0
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I know there have been quite a few posts on this subject, but I thought I'd share the method I'm currently using - seems to work for me and lets me keep the "fun" of using the deck gun. Assuming that in the earlier war years you've used the gun fairly frequently, you'll have at least one crewmember who is proficient in its use. By the time the merchants are armed though, it becomes pretty risky to surface and shoot it out. However, if you aim for (and knock out) a ship's engine with a torpedo, such that it becomes dead in the water, or down to 1-2 kts, I have found that I can head away from the ship to a range of about 5000 metres or so, surface & man the deck gun and then head back towards the ship as near as possible to a 90° AoB, without being spotted. Opening fire with the deck gun at about 4500 metres whilst going ahead at 4-5 kts gives you plenty of time to get a fair number of hits before the merchant even starts to fire back. Sometimes they never fire back as your gun team sinks them first. If things start getting too hot (near misses), I simply go to slow astern and continue firing. It certainly save torps, but can occasionally use-up all the ammo on board.
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