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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
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Ladies and Gentleman,
I feel that some of this credit is due immediately, and some is long over due (since SCX) but, I just want to take time out to say THANK YOU ALL VERY MUCH for all that you have done and all that you are doing right now to keep such great games alive. Special thanks to ppl like Ramius, XabbaRus, Luftwolf, Amizaur, SubGuru, TLAM Strike and others I fail to mention. I really APPRECAITE your efforts – and for that, games like subcommand (on SCX) and as well as DW will shine in its own light and will always be one of the greatest most memorable games of them all. THANK YOU ALL VERY MUCH – your passion filled efforts have been really the ultimate christmas gift for me and fellow divers – I’m sure! I was testing your realism mod with a friend yesterday. It’s incredible Luftwolf – because of it .. I made maneuvers in a 688 to 1nm into akula sonar baffles with a traversal route of 25nm – in open sea – at 12 kts without getting fired upon. The enemy sub even went active and when I asked him after the dive about his sonar performances (both passive and active) he kept losing track and couldn’t get exact position, respectively. However, I had a slight problem, luftwolf – using LWAMI 3.00b for 1.03 beta - voice commands isn’t working in multiplayer but are working in single player. I wouldn’t think your mod has nothing to do with it – or maybe its 1.03 beta – I’m not sure at this point but it doesn’t make sense to me. Also I’d like to ask a small tiny favor – the sound of the active torpedo ping (current in 3.00b) Could you model the active torpedo ping to that from Hunt for Red October – there’s two good scenes of which you can get a good sample of it (due to low background noise) 1. When red october was forced to run off silent drive and was acquired and fired upon by the ASW plane. If you listen closely there’s a good sampling point in there (need track time off of DVD will post later) and I don’t have a DVD rom on the pc. 2. At the end when Dallas maneuvered to intercept and decoy the alfa’s torpedo – there’s a nice sampling point there. Again I’ll have to find track times at these points and will repost later – unless you can find them. Currently the torpedo active ping in your latest sound mod is a low muffled sound level.. but could you incorporate this change to normal sound levels – or better yet make two different files for torpedo sound levels at the users leisure Speaking of typhoons I saw your typhoon ramius – she’s beautiful and cannot wait for DWX – please take your time and make yet another perfect mod. Welp, its Christmas shopping time, I just wanted to say thanks to everyone – I really appreciate what you are all doing. Merry Christmas suBB |
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