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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Jun 2005
Location: Forsan, Tx.
Posts: 143
Downloads: 9
Uploads: 0
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THis link was posted over on the Ubi forums...I thought it might be of use to some of the Kapitans here...CH
http://web.telia.com/~u51008935/converter.html |
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Canada
Posts: 695
Downloads: 1
Uploads: 0
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Wow, Québec looks really funny on that map.
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#3 | |
Navy Seal
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/OT Great proggy, I've seen it before ![]() |
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#4 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
Uploads: 0
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Always amazed me that a naval sim would have maps without La/Lo, sure hope that ommission will be fixed in SHIV
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#5 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
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Here's another way to skin this lat/long problem:
I've used the measuring tool on the F5 screen to connect the hacture marks N&S and E&W. (The hacture marks, btw, are at 1° interval) I've labeled Lat and Long. Now, to figure out what my position is...you can click 'n drag the measure tool from the appropriate Lat/Long line to your boat then do the math, i.e., kilometer x 0.54 = nautical mile to determine your actual Lat/Long in SHIII. It's close enough for Govt work. ![]() Navigation doesn't have to be that precise to find your way around a flat ocean. cheers,
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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