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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Apr 2005
Location: massachusetts
Posts: 334
Downloads: 237
Uploads: 0
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i hope this picture can be seen , i think you will be very interested in what it shows. this is a picture of the sonar overlay i made that can be build on the map. i tried it out for the first time a few days ago, and it works just great. not only does it work ,but it produced an additional tool used to calulate AOB and target course.
the hydrophones picked up screw sounds at bearing 310, range 34km, turncount 43 rpm, (mark 1). at that great distance i had to wait quite awhile, as large bearing changes take some time to develope. by the third mark , the targets course, angle on bow, and speed was known to the u-boat, over 17 km away. i took a fourth bearing, and then a fifth, range 10.2 km. extended the targets course line with the protractor tool, then with the protractor tool drew my CPA to the targets course and headed off to intercept it, about 7.2 clicks from the u-boats position at the center of the sonar overlay. this is the mission i created for phase III of the sound trainer. ![]() |
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#2 |
Electrician's Mate
![]() Join Date: Mar 2005
Location: Staten Island,New York
Posts: 133
Downloads: 0
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#3 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 116
Downloads: 56
Uploads: 0
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What is the source of the concentric circles from your boat's icon and do those range circles move with your boat's movement?
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#4 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Canada
Posts: 695
Downloads: 1
Uploads: 0
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How do you get range?
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#5 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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How do you get the range circles? Is this a mod you will release?
irish1958 |
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#6 |
Watch Officer
![]() Join Date: Apr 2005
Location: massachusetts
Posts: 334
Downloads: 237
Uploads: 0
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its not a mod because i dont know how to mod anything,
but it can be built, it does not move when the u-boat moves. when you move the uboat to a new position, you would have to redraw it for your new position. if anyone could mod this they have my blessing. im sending a couple more pictures, that shows what you use to make it, but i have to write a small tutorial that explains how to build it and use it. im trying to get this sound trainer package out to you by christmas, so i really dont have the time to explain much here on the forum. every map tool we have is used in this, thats why i think it cant be modded, maybe the concentric circles can be, and the bullseye, but the protractor used in it is the sticking point, its used to find the bearing of the target. ![]() ![]() ![]() |
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#7 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 116
Downloads: 56
Uploads: 0
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Thanks. Seems like this is rather tough to do in real time and with own ship and convoy movement, though? It would be a super Nav (and TDC too...if possible) mapping tool mod.
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#8 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
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you could ask who ever made the 360 bearing overlay mod
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#9 |
Watch Officer
![]() Join Date: Apr 2005
Location: massachusetts
Posts: 334
Downloads: 237
Uploads: 0
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wasnt the maker of that mod wazoo?
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#10 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
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I think so..
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#11 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 116
Downloads: 56
Uploads: 0
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Yes. Wazoo was the creator of the Nav map mods I currently use. If he is still out there...a project like this might be right up his alley.
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#12 |
Watch Officer
![]() Join Date: Apr 2005
Location: massachusetts
Posts: 334
Downloads: 237
Uploads: 0
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ill look for his email address and then write and ask if he's willing.
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#13 |
Watch Officer
![]() Join Date: Apr 2005
Location: massachusetts
Posts: 334
Downloads: 237
Uploads: 0
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ok, i sent a pm to wazoo, hope to hear from him, will let you know if he replies, and is willing to mod the sonar overlay.
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