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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Dec 2005
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Hi all,
i post this message here because Mods creator know games better than anybody else. So my question : is there any patch to have ALL the .Ogg files to work ? I notice that only a little part of the speech (.ogg) are used in game, the rest is unused but instead only written in the dialogue box. UBI told me that's because audio files were developped appart by a team, and that developpers in final decided just to include some of them ??!! Anyone gets an idea to patch the missing files ??? Thx all for any answer |
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#2 |
Navy Seal
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You mean additional messages like "we're gonna die?"
I don't think there's a way, really. I know there's been mods to make German cheers work, but other than that... not much luck. I believe these things are mostly hard-coded. That's not the only feature that's partly there but was never finished, unfortunately. |
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#3 |
Swabbie
![]() Join Date: Dec 2005
Posts: 7
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I think u're right..
Yes additional messages. For instance in the game every "damage report" appears in the dialogue box, i'd like to ear : "Starboard_Diesel_engine_damaged" or "Attack_periscope_ready_sir" These kind of orders are not hard-coded to be used in audio mode i think. But i'm not competent enough to modifie such things !! Maybe someone ???!!! Wait and hope |
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#4 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
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anyone tried to add the missing messages to the "Message_**.cfg" files in the Cfg folder?
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#5 |
Swabbie
![]() Join Date: Dec 2005
Posts: 7
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yep, i did
not any change at all, even with correct substrings. the answer should be harder. the only files i ignore is the ones in the "Library/"german" or "english"/"Phrases_Voice_1.dat" and so on... may be it's in it but i dont know anything with hexadecimal matter... Maybe someone could have a look, just for information to see what it contains... cheers |
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#6 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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i opend the files with a hex-editor i just downloaded :P
unfortunatetely thats all i ´m able to do with such a programm. only thing i can tell is that all the crew feedback is named in there, the ones where a sound is played an the ones where you got a text only output. reading more out of the files is a task for the people who knows the secret of reading that lines... ![]()
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nie das Boot verlassen |
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#7 |
Swabbie
![]() Join Date: Dec 2005
Posts: 7
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Thx Gammel, it's fantastic !!!
![]() That means that we know now how to add lines for the missing .Ogg files. It could improve very much the games whith many more feed back conversation. especially when under attack to have dammage and repair reports...but also Sonar, navigation and so on... The only thing i fear about is a too big amout of report at a time, so i hope it won't bug the game if to many audio files have to be read quickly. Normally they should be queued one by one. If only someone could be interesting in doing this...woaaa !!!! ![]() cheers |
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#8 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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We've almost reached the creative limit of this game. If we had an SDK then we'd be in business and be able to even remake the game in a new way but alas no. I think we're mostly relagated to tweaking now.
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#9 |
Ensign
![]() Join Date: Mar 2005
Location: Gent, Belgium
Posts: 228
Downloads: 94
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Some time ago I tried to bring back the missing sounds into the game, but never succeeded. I can tell you what I found out though:
Look for .DAT files in the data\library directory. There are files for all the voices (Phrases_Voice1-9.dat) as well as files for every character: e.g. SO.dat (sonar), WO.dat (1st officer), CH.dat CH2.dat CH_speech.dat (chief engineer), PUMP.dat (3rd helmsman in the tower) etc. In some files you will find the line "StateMachineClass". Such files contain a playlist for animations and sounds in different situations. E.g. in PUMP.dat: UboatState -> Hunter_Success LipsChangeSet -> SpeechHappy FacialChangeSet -> ExpressionHappy PlayPhrase -> Ono_Cheers04 PlayAnimIntr -> P_happy_s PlayAnim -> PM_idle This is about as much as I know about it...
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