![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]()
In the normal SH3 campaign i use to turn off Dud torpedoes. WAW requires realism so duds are turned on.
Playing WAW, SEPT1942 ordered to patrol AK53. During my patrol to GridAK53 i sunk one liberty cargo after many duds! 7 days later i reached my grid and patrolled there for 8 days was just about ready to ask for permission to patrol another grid when i recieved message of convoy in GridAL29 which was close. i sent message to FDU asking them for permission to attack convoy my request was granted. 22 hrs later I make visual contact with convoy order persicope depth, slipped pass the destroyer screen and am dead centre in convoy. They're all sitting ducks i thought. Well how bloody wrong was i. Out of 9 torpedoes 6 of them were duds! 4 detonated early & 2 failed to detonate ![]() Still i feel like im playing the game like it should be. The duds frustrates you but its like how it is. I read on Uboat.net once of a kapitan that did 13 PATROLS and sunk only 3 ships! Tonnages sunk: 1 cargo 7367 tons. 1 T3 Tanker damaged. All crew are frustatrated as hell so of course i ordered them all to spend a weekend at the brothel. ![]() |
![]() |
![]() |
|
|