![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Nub
![]() Join Date: Oct 2005
Location: Cumberland Indiana USA
Posts: 2
Downloads: 0
Uploads: 0
|
![]()
Just as far as basics...what tactics in making attacks seem to be effective for you as far as results vs. chances of surviving?
What beginners mistakes don't you make now that you know better? I'm a beginner at this stuff myself, but do enjoy it a lot! Thanks! |
![]() |
![]() |
![]() |
#2 |
Watch
![]() Join Date: Oct 2005
Posts: 29
Downloads: 0
Uploads: 0
|
![]()
I don't spend torpedoes unless I absolutely have to. Well placed shots on keel with the deckgun can sink Coastal merchants and Armed Trawlers in less than 5 shots.
Save on Flak ammo, especially after 1943. You'll need it.. Manually gun flak if possible. ALWAYS operate the hydraphones yourself, don't trust your SO unless you're preoccupied. I'm convinced my Sonar Operator is either a tommy spy or he left his hearing aid back at the sub pen. ![]() Try to get abeam from your targets at a perfect 90% angle, even if using magnetics. I tend to stay away from magnetics though, especially early on in the war. |
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
|
![]()
-Attack at night.
-Don't use magnetic pistol in especially rough seas. -Try to attack abeam of your target (90 degrees off the keel of the ship). -When a ship is near dont gun your engines or else he'll hear you and zig zag. -Open torpedo tube doors before firing (the delay of opening throws off the firing solution). -Get the Merchant Vulnerability Mod so that you don't waste many torpedoes trying to sink one ship (tells you where the hot spots to shoot at are). -Don't try to play chicken with a destroyer and your deck gun. -Fire steam powered torpedoes at night and electric powered torpedoes during sunlight hours (Steam powered torp leaves a visible wake while elec doesnt). -Dont use any speed above "ahead 1/3" unless engaging or running away from an enemy to conserve fuel. -Always remember that your greatest weapon is stealth. -Beware of escorts when attacking a convoy (obviously) and try to attack when they are farther away from your target. -Its alright to use your deck gun on smaller targets (under 2000 tons) to save torps. These are general guide lines I follow and those are all that I can think of right now. I'll leave it to better players to write up more complete strategies. |
![]() |
![]() |
![]() |
#4 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
|
![]()
You guys play SH3? Really? ... All I ever do is mod SH3...
![]()
__________________
It takes two to tango ![]() |
![]() |
![]() |
![]() |
#5 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Finland
Posts: 2,950
Downloads: 10
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6 | ||
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
|
![]() Quote:
![]() |
||
![]() |
![]() |
![]() |
#7 | |||
Navy Seal
![]() |
![]() Quote:
![]() |
|||
![]() |
![]() |
![]() |
#8 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
|
![]()
Well, modding and cruising these forums is almost a game in itself. In a weird and perverted way, it is actually kinda fun...
![]()
__________________
It takes two to tango ![]() |
![]() |
![]() |
![]() |
#9 | |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
|
![]() Quote:
![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#10 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
|
![]()
Nobody has said much about capital ships. I've had great success with my tactics and actually sank 5 battleships and a carrier in one patrol in my current campaign. If there's no fog and you are lucky enough to get in front of the battle group, set up about 1500 meters off their path (on their port side). Fire on the lead BB when it reaches 3300 meters (fire two keel shots as one will likely detonate prematurely).
If you hit the ship, the other ships will begin to zig-zag to port bringing them closer to you. Don't move and keep the scope down until needed. When the ships cross your bow, you will be able to shoot impact shots. I've been able to sink or cripple an entire task force this way. The escorts will prosecute and eventually steam off, leaving the crippled ships behind. You can then go back to P-depth and finish them off. If there's fog, you have to do the same thing only position yourself to be within visual range, fire the first shots at 1000 meters (they will find their mark), and be ready to shoot the rest visually from the bow or stern depending on how things unfold. scrapser |
![]() |
![]() |
![]() |
#11 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
Buy the U-Boat Commander handbook. Study it well: http://www.amazon.com/gp/product/093...books&v=glance
I guarantee you will come away from that with a couple new strategies. Or at least a new appreciation for the guys who really were on these boats. |
![]() |
![]() |
![]() |
#12 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
Conversely, I've started countless new careers and patrols in the name of SH3Cmdr testing. I enjoy it though...and so does my 3 year old daughter who likes watching the red progress bar meander across the screen, so it ain't all bad! LOL. |
||
![]() |
![]() |
![]() |
#13 | |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#14 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
I'm just worried that her Mum will hear her ask me whether I'm "sinking ships again, Daddy" and will consequently limit my SH3 playing hours.
![]() |
![]() |
![]() |
![]() |
#15 |
Weps
![]() Join Date: Apr 2005
Location: Australia
Posts: 366
Downloads: 17
Uploads: 0
|
![]()
If you're trying to be really quiet, moving at 2kts gets you detected a lot less than 3kts (the default for 'ahead slow').
Don't play games with the planes, they miss badly often, but you stop laughing very quickly when they do hit. Don't shoot the planes down when they are coming directly at you ![]() Don't waste your torps on the convoy escorts. Know the water depth. If you ask water depth while enemy warships are close by they will hear the ping and search for you. (the water colour on the nav map is a fairly good indicator) Batteries refill slower than your oxygen supply. I generaly move at 2kts submerged, you can go for at least 24hrs before your air supply gets short, and when you surface your batteries and air should be filled up at about the same time. If you get inside a convoy the merchants noise will cover yours, allowing you to move at the same speed as them. Know how deep your boat can go, and remember that this depth will decrease if you take any serious damage (look at the hull integrity bar if you have it) If a ship you're following violently explodes you may be in a minefield (a lesson I learnt the hard way ![]() Hope that helps, also keep reading these forums and you will learn lots of important bits. Experience is a good teacher too ![]() |
![]() |
![]() |
![]() |
|
|