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#1 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
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Been thinking about this for a while, but just had another patrol where I was really pressed for time and it would have come in handy - is there any way to get the stop watch to be visible on the Nav map screen (and maybe other screens, like the bridge or the hydrophone station)? (doesn't necessarily have to work (in terms of being clickable/resettable), just would need to be able to see it as it ticks along)
Lots of times I'm trying to determine speed (using the 3'15" method) but need to be doing stuff on other screens while I wait, and I wind up misjudging the time and forgetting to switch back to one of the screens that does have the stop watch until way more than 3'15" has elapsed. Of course, I could just do the math using the longer time period, but that sort of defeats the purpose of the quick and dirty 3'15" method, plus I'm usually too busy doing something else (or I wouldn't have missed checking on the time so badly in the first place). Anybody know if this is possible or if somebody has already modded this?
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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If you check the mod section, One of the mods puts the chrono on nav map.
It is non interactive and still needs to be started via peri station but it helps when you watch the time and just get that last plot before using the nono. I love it but would love it even better if it could also be interactive. I think its called the intergrated orders mod as is also adds many other things to commands section. Hope this helps
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#3 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
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That helped me also, thanks Jason. There was some talk about making it a slideout like the FABC mod but never happened. The slideout mod would be soooo much appreciated.
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#4 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
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Try chomu's "integrated orders mod" (with version for RUb 1.45 too), there is a stop watch visible on nav map and other screens. Very useful mod, but I like version without this option.
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#5 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
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![]() Quote:
![]() It would be a very usefull and nice feature to have a stopwatch visible and possible to stop/start in every views. Slide in or not. Does someone have a clue how to mod this? :hmm: |
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#6 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
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I just tried it too. The entire mod worked as advertised but all I wanted was the stopwatch-everything else makes the screen look too busy.
Tried to get the SW to work only in the menu file also but no luck. maybe we need to contact the modmaker (Chomu?) I went to his site but its under construction.
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Nuke 'em till they glow! |
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#7 |
Chief
![]() Join Date: Mar 2005
Posts: 320
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I ended up buying a real one becuase of similar hassles.
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#8 | |
GWX Project Director
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![]() Quote:
You know Bladeheart, that is a good idea. I remember a scene in Das Boot where the captain was sitting in his bunk or the galley and a stop-watch was hanging from the ceiling and would bump the wall as the boat rocked. I think I will do the same thing. Hopefully though, we can figure out how to add a functioning chrono as an optional feature in any screen. |
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#9 |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
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I concoted this mode from the work of others quite some time ago. I used some stuff from Ex_Raisban and stuff found on the forum. I tried the slide out version but didn't like it because I had to keep my cursor on the stopwatcth to keep it from retracting. I also tried a non-sliding stopwatch just on the map screen but didn't like it because it took up too much space. In the end I picked what you see below...stopwatch replacing the rudder orders. I never used it anyways with the set heading to view command. It has to be activated from the periscope or UZO screens, but works geat otherwise. Here are a few screenshots.
Default: ![]() Stopwatch view: ![]() Stopwatch on map screen: ![]() |
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#10 |
Navy Dude
![]() Join Date: Aug 2004
Location: Holland.
Posts: 175
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I would really like a stopwatch in the Hydro room so that I can use it to determine the enemy's RPM and thus speed. A.tm I use my own stopwatch wich is OK but could be better when there is one ingame.
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#11 | |
GWX Project Director
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![]() Quote:
![]() That would be very cool replacing the rudder angle. ![]() |
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#12 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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The place I would really love the torpedoes and stop watch is the binoculars.
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#13 | ||
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
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![]() Quote:
I'll see if I can get something up soon (tonight/tomorrow). I can do this a couple of way: 1. Put up my current menu_1024_768.ini which has some other changes. It's compatible with RUb 1.4x. For one of the changes, I moved the weather report from the WO back to the Nav (I like to know what the weather is at PD and discipline myself not to use it below PD). 2. Put up the sections of the menu_1024_768.ini needed for the change and the applicable graphics. Which would you like? |
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#14 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
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#15 | |||
GWX Project Director
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Thank you sir! ![]() ![]() ![]() |
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