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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Dec 2005
Posts: 2
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All mods I download a cause game crash for me. Really all I want are sond neat sound mods, as the stock ones are quite dull. Though whenever I do use these sound files and replace them in the game sound folder I always crash at a random point in-mission, but sometimes not at all. It really sucks crashing to desktop when you're about to down 3 or 4 vessels in a convoy. All I know is it crashes with mods and runs perfect without them.
Any help is appreciated. |
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#2 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
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The modded sounds are causing your crashes.
The solution would be to not install those sounds for now, or try to isolate which ones are the problem-makers. I'll bet that most of them work just fine. There's probably only a few that are causing the crashes.
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#3 |
Electrician's Mate
![]() Join Date: Mar 2005
Location: Staten Island,New York
Posts: 133
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It's the SOUND Mod's.......I've also had problems when i try altering them....
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#4 |
Frogman
![]() Join Date: Feb 2005
Location: St louis
Posts: 304
Downloads: 18
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Also, are you using the lastest 1.4 patch? Many mods are made with that patch.
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#5 |
Nub
![]() Join Date: Dec 2005
Posts: 2
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I do have the patch, yes.
Any reason why they'd be doing this? Just the file? Should I download from somewhere else? |
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#6 |
Frogman
![]() Join Date: Feb 2005
Location: St louis
Posts: 304
Downloads: 18
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Hmmm, It might help to know what files/mods you are using and how you are installing them and in what order.
Im not an expert modder but with some more info Im sure someone here can help. |
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#7 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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When you look at the files in SH3 Sound folder (open in winamp and right click => track info) you´ll notice they´re stored in many different sound formats.
Some are 44100, 16Bit mono, others are 22500, 16bit stereo and so on. Examples: Creaks_Level1.wav = 44100 16 bit stereo Echolot_ping.wav = 22500 16bit mono P01_&Big_Shell_water_explosion.wav = 44100 16bit mono ... The stock game does not use an unique format I had similar problems like markcubed with every soundpack i downloaded, they always crashed my game. The stock game runs fine with that mixture of formats, i see no need to change all soundfiles to mono. Instead i tried to keep all sound files i use similar to the default game ones (same format) So i created a little personal soundpack and changed the format of the files to match the ones they had in stock game. => no more crashes. You can easily do that for yourself, just compare every single soundfile with the one in the game, if there´s a format mismatch (like in many soundpacks) change it with the windows build in audio recorder to match the file format in the unmodded game. If you like you can download the little sound collection i use, i promise you it won´t crash your game. ;-) Just install over an untouched 1.4 installation (or use the mod enabler) to make sure no other mod is causing the crashes. There are few speech files in too, i use a german game setup. I could upload it on rapidshare, if markcubed or someone else is interested.
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#8 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
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No problem, Cdre Gibs, i just tried to dig a little deeper into that sound stuff...
![]() Btw, here´s the link to my little sound collection. Some cool sound in there and crash free.
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