![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: AM56 North Atlantic
Posts: 128
Downloads: 2
Uploads: 0
|
![]()
I've played a few campaigns now and have really mixed thoughts about homing torpedoes. Given the limitations of early models (which I don't mind) I find the way how escorts act in relation to them, quite weird.
Example: 1) Shoot homing torpedo at escort (successful ambush, I wait for it to pass me and I shoot from behind), the escort through its super telepathy radar system knows I shot a homer so it goes to instant top speed and continues at top speed until it is out of sight, with the torpedo chasing it, or; 2) The esort has spotted me, so it comes charging over at high speed, good time to shoot a homer. After shooting, the escort's speed drops to less than 12 knots, and either stays there or moves along at a lower speed. How it knew I shot a homer, I've got no idea. Any one else ran into these problems? |
![]() |
![]() |
![]() |
#2 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]()
Playing multiplayer:
Hey "Mossad_warrior" (my online name) Yes? Please dive deep, Why? Cos one of my homing torpedoes is about to hit you. OKAY!! Thanks CRASH DIVE! |
![]() |
![]() |
![]() |
|
|